#ifndef MSP_GL_PIPELINEPASS_H_
#define MSP_GL_PIPELINEPASS_H_
-#include <vector>
-
namespace Msp {
namespace GL {
class Blend;
class DepthTest;
-class Effect;
class Lighting;
struct PipelinePass
{
- std::vector<Effect *> effects;
const Lighting *lighting;
const DepthTest *depth_test;
const Blend *blend;