]> git.tdb.fi Git - libs/gl.git/blobdiff - tools/viewer.cpp
Split the Light class into subclasses by light type
[libs/gl.git] / tools / viewer.cpp
index b0e3420dab0395394f02ec0aa8525a8b04bff089..c54d7278c4cba0a23a4a935850a2eb25ead4d816 100644 (file)
@@ -11,8 +11,8 @@
 #include <msp/gl/animationplayer.h>
 #include <msp/gl/blend.h>
 #include <msp/gl/camera.h>
+#include <msp/gl/directionallight.h>
 #include <msp/gl/framebuffer.h>
-#include <msp/gl/light.h>
 #include <msp/gl/lighting.h>
 #include <msp/gl/mesh.h>
 #include <msp/gl/object.h>
@@ -71,7 +71,7 @@ private:
        GL::Renderable *renderable;
        GL::AnimatedObject *anim_object;
        GL::AnimationPlayer *anim_player;
-       GL::Light light;
+       GL::DirectionalLight light;
        GL::Lighting lighting;
        GL::Camera camera;
        float yaw;
@@ -226,7 +226,7 @@ Viewer::Viewer(int argc, char **argv):
        mouse.signal_button_release.connect(sigc::bind_return(sigc::mem_fun(this, &Viewer::button_release), false));
        mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Viewer::axis_motion), false));
 
-       light.set_position(GL::Vector4(0, 0, 1, 0));
+       light.set_direction(GL::Vector3(0, 0, -1));
        lighting.attach(light);
 
        camera.set_up_direction(GL::Vector3(0, 0, 1));
@@ -368,7 +368,7 @@ void Viewer::update_light()
        float sy = sin(light_yaw);
        float cp = cos(light_pitch);
        float sp = sin(light_pitch);
-       light.set_position(GL::Vector4(-cy*cp, -sy*cp, -sp, 0));
+       light.set_direction(GL::Vector3(cy*cp, sy*cp, sp));
 }