+++ /dev/null
-#include "camera.h"
-#include "windowview.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-WindowView::WindowView(Graphics::Window &w, Graphics::GLContext &c):
- window(w),
- context(c)
-{
- window.signal_resize.connect(sigc::mem_fun(this, &WindowView::window_resized));
- window_resized(window.get_width(), window.get_height());
-}
-
-void WindowView::render()
-{
- View::render();
- context.swap_buffers();
-}
-
-void WindowView::window_resized(unsigned w, unsigned h)
-{
- target.viewport(0, 0, w, h);
- float aspect = static_cast<float>(w)/h;
- if(camera)
- camera->set_aspect_ratio(aspect);
- for(list<Camera *>::iterator i=synced_cameras.begin(); i!=synced_cameras.end(); ++i)
- (*i)->set_aspect_ratio(aspect);
-}
-
-} // namespace GL
-} // namespace Msp