+++ /dev/null
-#ifndef MSP_GL_VIEW_H_
-#define MSP_GL_VIEW_H_
-
-#include <list>
-#include <msp/graphics/glcontext.h>
-#include <msp/graphics/window.h>
-
-namespace Msp {
-namespace GL {
-
-class Camera;
-class Framebuffer;
-class Renderable;
-
-/**
-Manages the presentation of rendering results on the screen.
-*/
-class View
-{
-private:
- Graphics::Window &window;
- Graphics::GLContext &context;
- Framebuffer ⌖
- const Renderable *content;
- std::list<Camera *> synced_cameras;
-
-public:
- View(Graphics::Window &, Graphics::GLContext &);
-
- Graphics::Window &get_window() { return window; }
- Graphics::GLContext &get_context() { return context; }
- unsigned get_width() const { return window.get_width(); }
- unsigned get_height() const { return window.get_height(); }
-
- void set_content(const Renderable *);
- void synchronize_camera_aspect(Camera &);
-
- void render();
-
-private:
- void window_resized(unsigned, unsigned);
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif