+++ /dev/null
-#include "camera.h"
-#include "renderable.h"
-#include "renderer.h"
-#include "view.h"
-
-namespace Msp {
-namespace GL {
-
-View::View():
- target(Framebuffer::system()),
- camera(0),
- content(0)
-{ }
-
-void View::set_camera(Camera *c)
-{
- camera = c;
- if(camera)
- camera->set_aspect(get_aspect());
-}
-
-void View::set_content(Renderable *r)
-{
- content = r;
-}
-
-void View::synchronize_camera_aspect(Camera &c)
-{
- synced_cameras.push_back(&c);
- c.set_aspect(get_aspect());
-}
-
-void View::render()
-{
- target.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
- if(content)
- {
- Renderer renderer(camera);
- content->setup_frame(renderer);
- content->render(renderer);
- content->finish_frame();
- }
-}
-
-} // namespace GL
-} // namespace Msp