]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexsetup.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / vertexsetup.cpp
diff --git a/source/vertexsetup.cpp b/source/vertexsetup.cpp
deleted file mode 100644 (file)
index d50406a..0000000
+++ /dev/null
@@ -1,202 +0,0 @@
-#include <msp/core/raii.h>
-#include <msp/gl/extensions/arb_direct_state_access.h>
-#include <msp/gl/extensions/arb_instanced_arrays.h>
-#include <msp/gl/extensions/arb_vertex_array_object.h>
-#include <msp/gl/extensions/arb_vertex_attrib_binding.h>
-#include <msp/gl/extensions/arb_vertex_buffer_object.h>
-#include <msp/gl/extensions/arb_vertex_shader.h>
-#include "buffer.h"
-#include "error.h"
-#include "gl.h"
-#include "vertexarray.h"
-#include "vertexsetup.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-VertexSetup::VertexSetup():
-       dirty(0),
-       vertex_array(0),
-       inst_array(0),
-       index_buffer(0)
-{
-       static Require req(ARB_vertex_array_object);
-       if(ARB_direct_state_access)
-               glCreateVertexArrays(1, &id);
-       else
-               glGenVertexArrays(1, &id);
-}
-
-VertexSetup::~VertexSetup()
-{
-       if(current()==this)
-               unbind();
-       glDeleteVertexArrays(1, &id);
-}
-
-void VertexSetup::set_vertex_array(const VertexArray &a)
-{
-       if(!a.get_buffer())
-               throw invalid_argument("VertexSetup::set_vertex_array");
-
-       vertex_array = &a;
-       update(get_update_mask(VERTEX_ARRAY, vertex_format, *vertex_array));
-       vertex_format = vertex_array->get_format();
-}
-
-void VertexSetup::set_instance_array(const VertexArray *a)
-{
-       if(a)
-       {
-               if(!a->get_buffer())
-                       throw invalid_argument("VertexSetup::set_instance_array");
-
-               static Require req(ARB_instanced_arrays);
-       }
-
-       inst_array = a;
-       update(get_update_mask(INSTANCE_ARRAY, inst_format, *inst_array));
-       inst_format = inst_array->get_format();
-}
-
-void VertexSetup::set_index_buffer(const Buffer &ibuf)
-{
-       index_buffer = &ibuf;
-       update(INDEX_BUFFER);
-}
-
-void VertexSetup::refresh()
-{
-       if(vertex_array && vertex_array->get_format()!=vertex_format)
-               set_vertex_array(*vertex_array);
-
-       if(inst_array && inst_array->get_format()!=inst_format)
-               set_instance_array(inst_array);
-}
-
-unsigned VertexSetup::get_attribs(const VertexFormat &fmt)
-{
-       unsigned mask = 0;
-       for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c)
-       {
-               unsigned t = get_component_type(*c);
-               if(t>=get_component_type(ATTRIB1))
-                       t -= get_component_type(ATTRIB1);
-               mask |= 1<<t;
-       }
-       return mask;
-}
-
-unsigned VertexSetup::get_update_mask(unsigned base, const VertexFormat &cur_fmt, const VertexArray &new_array)
-{
-       unsigned unused = get_attribs(cur_fmt)&~get_attribs(new_array.get_format());
-       return base | (unused ? UNUSED_ATTRIBS | (unused<<ATTRIB_SHIFT) : 0);
-}
-
-void VertexSetup::update(unsigned mask) const
-{
-       static bool direct = ARB_direct_state_access && ARB_vertex_attrib_binding;
-       if(!direct && current()!=this)
-       {
-               dirty |= mask;
-               return;
-       }
-
-       if(mask&UNUSED_ATTRIBS)
-       {
-               for(unsigned i=0, am=mask>>ATTRIB_SHIFT; am; ++i, am>>=1)
-                       if(am&1)
-                       {
-                               if(direct)
-                                       glDisableVertexArrayAttrib(id, i);
-                               else
-                                       glDisableVertexAttribArray(i);
-                       }
-       }
-
-       if(mask&VERTEX_ARRAY)
-               update_vertex_array(*vertex_array, 0, 0, direct);
-
-       if((mask&INSTANCE_ARRAY) && inst_array)
-               update_vertex_array(*inst_array, 1, 1, direct);
-
-       if(mask&INDEX_BUFFER)
-       {
-               if(direct)
-                       glVertexArrayElementBuffer(id, index_buffer->get_id());
-               else
-                       glBindBuffer(ELEMENT_ARRAY_BUFFER, index_buffer->get_id());
-       }
-}
-
-void VertexSetup::update_vertex_array(const VertexArray &array, unsigned binding, unsigned divisor, bool direct) const
-{
-       Conditional<Bind> bind_vbuf(!direct, array.get_buffer(), ARRAY_BUFFER);
-
-       const VertexFormat &fmt = array.get_format();
-       unsigned stride = get_stride(fmt)*sizeof(float);
-       if(direct)
-       {
-               glVertexArrayVertexBuffer(id, binding, array.get_buffer()->get_id(), 0, stride);
-               glVertexArrayBindingDivisor(id, binding, divisor);
-       }
-
-       unsigned offset = 0;
-       for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c)
-       {
-               unsigned t = get_component_type(*c);
-               if(t>=get_component_type(ATTRIB1))
-                       t -= get_component_type(ATTRIB1);
-               unsigned sz = get_component_size(*c);
-               if(direct)
-               {
-                       if(*c==COLOR4_UBYTE)
-                               glVertexArrayAttribFormat(id, t, 4, GL_UNSIGNED_BYTE, true, offset);
-                       else
-                               glVertexArrayAttribFormat(id, t, sz, GL_FLOAT, false, offset);
-                       glVertexArrayAttribBinding(id, t, binding);
-                       glEnableVertexArrayAttrib(id, t);
-               }
-               else
-               {
-                       if(*c==COLOR4_UBYTE)
-                               glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, reinterpret_cast<unsigned char *>(offset));
-                       else
-                               glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, reinterpret_cast<float *>(offset));
-                       if(ARB_instanced_arrays)
-                               glVertexAttribDivisor(t, divisor);
-                       glEnableVertexAttribArray(t);
-               }
-               offset += sz*sizeof(float);
-       }
-}
-
-void VertexSetup::bind() const
-{
-       if(!vertex_array || !index_buffer)
-               throw invalid_operation("VertexSetup::bind");
-
-       if(set_current(this))
-       {
-               vertex_array->refresh();
-               if(inst_array)
-                       inst_array->refresh();
-               glBindVertexArray(id);
-               if(dirty)
-               {
-                       update(dirty);
-                       dirty = 0;
-               }
-       }
-}
-
-void VertexSetup::unbind()
-{
-       if(set_current(0))
-               glBindVertexArray(0);
-}
-
-} // namespace GL
-} // namespace Msp