]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarraybuilder.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / vertexarraybuilder.cpp
diff --git a/source/vertexarraybuilder.cpp b/source/vertexarraybuilder.cpp
deleted file mode 100644 (file)
index 9b8d3b4..0000000
+++ /dev/null
@@ -1,61 +0,0 @@
-#include "vertexarray.h"
-#include "vertexarraybuilder.h"
-
-namespace Msp {
-namespace GL {
-
-VertexArrayBuilder::VertexArrayBuilder(VertexArray &a):
-       array(a)
-{ }
-
-void VertexArrayBuilder::vertex_(const Vector4 &v)
-{
-       float *ptr = array.append();
-       for(const unsigned char *c=array.get_format().begin(); c!=array.get_format().end(); ++c)
-       {
-               unsigned sz = (*c&3)+1;
-               unsigned t = *c>>2;
-               switch(t)
-               {
-               case 0:
-                       *ptr++ = v.x;
-                       *ptr++ = v.y;
-                       if(sz>=3) *ptr++ = v.z;
-                       if(sz>=4) *ptr++ = v.w;
-                       break;
-               case 1:
-                       *ptr++ = nor.x;
-                       *ptr++ = nor.y;
-                       *ptr++ = nor.z;
-                       break;
-               case 2:
-                       if(sz==1)
-                       {
-                               union { unsigned char c[4]; float f; } u;
-                               u.c[0] = static_cast<unsigned char>(col.r*255);
-                               u.c[1] = static_cast<unsigned char>(col.g*255);
-                               u.c[2] = static_cast<unsigned char>(col.b*255);
-                               u.c[3] = static_cast<unsigned char>(col.a*255);
-                               *ptr++ = u.f;
-                       }
-                       else
-                       {
-                               *ptr++ = col.r;
-                               *ptr++ = col.g;
-                               *ptr++ = col.b;
-                               if(sz>=4) *ptr++ = col.a;
-                       }
-                       break;
-               default:
-                       const Vector4 &a = (t<11 ? texc[t-3] : attr[t-11]);
-                       *ptr++ = a.x;
-                       if(sz>=2) *ptr++ = a.y;
-                       if(sz>=3) *ptr++ = a.z;
-                       if(sz>=4) *ptr++ = a.w;
-                       break;
-               }
-       }
-}
-
-} // namespace GL
-} // namespace Msp