+++ /dev/null
-#ifndef MSP_GL_VERTEXARRAY_H_
-#define MSP_GL_VERTEXARRAY_H_
-
-#include <climits>
-#include <vector>
-#include <msp/core/refptr.h>
-#include <msp/datafile/loader.h>
-#include "bindable.h"
-#include "datatype.h"
-#include "primitivetype.h"
-#include "vertexarraybuilder.h"
-#include "vertexformat.h"
-
-namespace Msp {
-namespace GL {
-
-class Buffer;
-
-class VertexArray: public Bindable<VertexArray>
-{
-public:
- class Loader: public DataFile::Loader, public VertexArrayBuilder
- {
- public:
- Loader(VertexArray &);
- };
-
-private:
- struct Array
- {
- unsigned char component;
- unsigned char offset;
-
- Array();
- };
-
- VertexFormat format;
- std::vector<float> data;
- unsigned stride;
- std::vector<Array> arrays;
- Buffer *vbuf;
- mutable bool dirty;
-
- VertexArray(const VertexArray &);
- VertexArray &operator=(const VertexArray &);
-public:
- VertexArray(const VertexFormat &);
- ~VertexArray();
-
- void reset(const VertexFormat &);
- const VertexFormat &get_format() const { return format; }
-private:
- static unsigned get_array_slot(unsigned char);
-
-public:
- void use_vertex_buffer(Buffer *);
-
- void clear();
- void reserve(unsigned);
- float *append();
- float *modify(unsigned);
-private:
- void set_dirty();
-
-public:
- unsigned size() const { return data.size()/stride; }
- const std::vector<float> &get_data() const { return data; }
- const float *operator[](unsigned i) const { return &data[0]+i*stride; }
-
- void apply() const;
-private:
- static void apply_arrays(const std::vector<Array> *, const std::vector<Array> *, const float *, unsigned);
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif