]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarray.h
Check the flat qualifier from the correct member
[libs/gl.git] / source / vertexarray.h
diff --git a/source/vertexarray.h b/source/vertexarray.h
deleted file mode 100644 (file)
index 82a6b6a..0000000
+++ /dev/null
@@ -1,80 +0,0 @@
-#ifndef MSP_GL_VERTEXARRAY_H_
-#define MSP_GL_VERTEXARRAY_H_
-
-#include <climits>
-#include <vector>
-#include <msp/core/refptr.h>
-#include <msp/datafile/loader.h>
-#include "bindable.h"
-#include "datatype.h"
-#include "primitivetype.h"
-#include "vertexarraybuilder.h"
-#include "vertexformat.h"
-
-namespace Msp {
-namespace GL {
-
-class Buffer;
-
-class VertexArray: public Bindable<VertexArray>
-{
-public:
-       class Loader: public DataFile::Loader, public VertexArrayBuilder
-       {
-       public:
-               Loader(VertexArray &);
-       };
-
-private:
-       struct Array
-       {
-               unsigned char component;
-               unsigned char offset;
-
-               Array();
-       };
-
-       VertexFormat format;
-       std::vector<float> data;
-       unsigned stride;
-       std::vector<Array> arrays;
-       RefPtr<Buffer> vbuf;
-       bool defer_vbuf;
-       mutable bool dirty;
-
-       VertexArray(const VertexArray &);
-       VertexArray &operator=(const VertexArray &);
-public:
-       VertexArray(const VertexFormat &);
-       ~VertexArray();
-
-       void reset(const VertexFormat &);
-       const VertexFormat &get_format() const { return format; }
-private:
-       static unsigned get_array_slot(unsigned char);
-
-public:
-       void use_vertex_buffer();
-       void use_vertex_buffer(Buffer *);
-
-       void clear();
-       void reserve(unsigned);
-       float *append();
-       float *modify(unsigned);
-private:
-       void set_dirty();
-
-public:
-       unsigned size() const { return data.size()/stride; }
-       const std::vector<float> &get_data() const { return data; }
-       const float *operator[](unsigned i) const { return &data[0]+i*stride; }
-
-       void apply() const;
-private:
-       static void apply_arrays(const std::vector<Array> *, const std::vector<Array> *, const float *, unsigned);
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif