]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarray.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / vertexarray.cpp
diff --git a/source/vertexarray.cpp b/source/vertexarray.cpp
deleted file mode 100644 (file)
index e453a3f..0000000
+++ /dev/null
@@ -1,254 +0,0 @@
-#include <msp/gl/extensions/arb_multitexture.h>
-#include <msp/gl/extensions/arb_vertex_shader.h>
-#include "buffer.h"
-#include "error.h"
-#include "gl.h"
-#include "vertexarray.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-VertexArray::VertexArray(const VertexFormat &f):
-       dirty(false)
-{
-       reset(f);
-}
-
-VertexArray::~VertexArray()
-{
-       if(current()==this)
-       {
-               /* We must deactivate arrays here, or apply() would try to access deleted
-               data on the next invocation. */
-               set_current(0);
-               apply_arrays(0, &arrays, 0, 0);
-       }
-}
-
-void VertexArray::reset(const VertexFormat &f)
-{
-       clear();
-       format = f;
-       stride = get_stride(format);
-
-       arrays.clear();
-
-       unsigned offs = 0;
-       for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
-       {
-               unsigned slot = get_array_slot(*c);
-               if(slot>=arrays.size())
-                       arrays.resize(slot+1);
-
-               Array &arr = arrays[slot];
-               arr.component = *c;
-               arr.offset = offs;
-
-               offs += get_component_size(*c);
-       }
-}
-
-unsigned VertexArray::get_array_slot(unsigned char comp)
-{
-       unsigned t = get_component_type(comp);
-       if(t==get_component_type(VERTEX3))
-               return 0;
-       else if(t==get_component_type(NORMAL3))
-               return 1;
-       else if(t==get_component_type(COLOR4_FLOAT))
-               return 2;
-       else if(comp>=TEXCOORD1 && comp<=TEXCOORD4+12)
-       {
-               t -= get_component_type(TEXCOORD1);
-               if(t>0)
-                       static Require _req(ARB_multitexture);
-               return 3+t;
-       }
-       else
-       {
-               static Require _req(ARB_vertex_shader);
-               if(comp>=ATTRIB1)
-                       t -= get_component_type(ATTRIB1);
-               return 7+t;
-       }
-}
-
-void VertexArray::clear()
-{
-       data.clear();
-}
-
-void VertexArray::reserve(unsigned n)
-{
-       data.reserve(n*stride);
-}
-
-float *VertexArray::append()
-{
-       data.insert(data.end(), stride, 0.0f);
-       dirty = true;
-       return &*(data.end()-stride);
-}
-
-float *VertexArray::modify(unsigned i)
-{
-       dirty = true;
-       return &data[0]+i*stride;
-}
-
-unsigned VertexArray::get_data_size() const
-{
-       return data.size()*sizeof(float);
-}
-
-void VertexArray::upload_data() const
-{
-       get_buffer()->sub_data(get_offset(), get_data_size(), &data[0]);
-}
-
-void VertexArray::apply() const
-{
-       if(format.empty())
-               throw invalid_operation("VertexArray::apply");
-
-       const VertexArray *old = current();
-       /* If the array has been modified, apply it even if it was the last one to
-       be applied.  This is necessary to get the data updated to vertex buffer, and
-       to resync things after a format change.  Radeon drivers also have some
-       problems with modifying vertex arrays without re-setting the pointers. */
-       if(!set_current(this) && !dirty)
-               return;
-
-       Buffer *vbuf = get_buffer();
-       if(vbuf)
-       {
-               vbuf->bind_to(ARRAY_BUFFER);
-               if(dirty)
-                       update_buffer();
-       }
-
-       const float *base = (vbuf ? reinterpret_cast<float *>(get_offset()) : &data[0]);
-       unsigned stride_bytes = stride*sizeof(float);
-       apply_arrays(&arrays, (old ? &old->arrays : 0), base, stride_bytes);
-
-       if(vbuf)
-               Buffer::unbind_from(ARRAY_BUFFER);
-}
-
-void VertexArray::apply_arrays(const vector<Array> *arrays, const vector<Array> *old_arrays, const float *base, unsigned stride_bytes)
-{
-       unsigned active_tex = 0;
-       unsigned n_arrays = arrays ? arrays->size() : 0;
-       if(old_arrays)
-               n_arrays = max<unsigned>(n_arrays, old_arrays->size());
-       for(unsigned i=0; i<n_arrays; ++i)
-       {
-               const Array *arr = ((arrays && i<arrays->size() && (*arrays)[i].component) ? &(*arrays)[i] : 0);
-               const Array *old_arr = ((old_arrays && i<old_arrays->size() && (*old_arrays)[i].component) ? &(*old_arrays)[i] : 0);
-               if(!arr && !old_arr)
-                       continue;
-
-               unsigned char comp = (arr ? arr->component : old_arr->component);
-               unsigned sz = get_component_size(comp);
-               unsigned t = get_component_type(comp);
-               GLenum array_type = 0;
-               if(t==get_component_type(VERTEX3))
-               {
-                       if(arr)
-                               glVertexPointer(sz, GL_FLOAT, stride_bytes, base+arr->offset);
-                       array_type = GL_VERTEX_ARRAY;
-               }
-               else if(t==get_component_type(NORMAL3))
-               {
-                       if(arr)
-                               glNormalPointer(GL_FLOAT, stride_bytes, base+arr->offset);
-                       array_type = GL_NORMAL_ARRAY;
-               }
-               else if(t==get_component_type(COLOR4_FLOAT))
-               {
-                       if(arr)
-                       {
-                               if(sz==1)
-                                       glColorPointer(4, GL_UNSIGNED_BYTE, stride_bytes, base+arr->offset);
-                               else
-                                       glColorPointer(sz, GL_FLOAT, stride_bytes, base+arr->offset);
-                       }
-                       array_type = GL_COLOR_ARRAY;
-               }
-               else if(comp>=TEXCOORD1 && comp<=TEXCOORD4+12)
-               {
-                       t -= get_component_type(TEXCOORD1);
-                       if(t>0 || active_tex)
-                       {
-                               glClientActiveTexture(GL_TEXTURE0+t);
-                               active_tex = t;
-                       }
-                       if(arr)
-                               glTexCoordPointer(sz, GL_FLOAT, stride_bytes, base+arr->offset);
-                       array_type = GL_TEXTURE_COORD_ARRAY;
-               }
-               else
-               {
-                       if(t>=get_component_type(ATTRIB1))
-                               t -= get_component_type(ATTRIB1);
-                       if(arr)
-                               glVertexAttribPointer(t, sz, GL_FLOAT, false, stride_bytes, base+arr->offset);
-               }
-
-               // Only change enable state if needed
-               if(arr && !old_arr)
-               {
-                       if(array_type)
-                               glEnableClientState(array_type);
-                       else
-                               glEnableVertexAttribArray(t);
-               }
-               else if(old_arr && !arr)
-               {
-                       if(array_type)
-                               glDisableClientState(array_type);
-                       else
-                               glDisableVertexAttribArray(t);
-               }
-       }
-
-       if(active_tex)
-               glClientActiveTexture(GL_TEXTURE0);
-}
-
-
-VertexArray::Array::Array():
-       component(0),
-       offset(0)
-{ }
-
-
-VertexArray::Loader::Loader(VertexArray &a):
-       VertexArrayBuilder(a)
-{
-       add("vertex2",   static_cast<void (Loader::*)(float, float)>(&Loader::vertex));
-       add("vertex3",   static_cast<void (Loader::*)(float, float, float)>(&Loader::vertex));
-       add("vertex4",   static_cast<void (Loader::*)(float, float, float, float)>(&Loader::vertex));
-       add("normal3",   static_cast<void (Loader::*)(float, float, float)>(&Loader::normal));
-       add("texcoord1", static_cast<void (Loader::*)(float)>(&Loader::texcoord));
-       add("texcoord2", static_cast<void (Loader::*)(float, float)>(&Loader::texcoord));
-       add("texcoord3", static_cast<void (Loader::*)(float, float, float)>(&Loader::texcoord));
-       add("texcoord4", static_cast<void (Loader::*)(float, float, float, float)>(&Loader::texcoord));
-       add("multitexcoord1", static_cast<void (Loader::*)(unsigned, float)>(&Loader::multitexcoord));
-       add("multitexcoord2", static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::multitexcoord));
-       add("multitexcoord3", static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::multitexcoord));
-       add("multitexcoord4", static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::multitexcoord));
-       add("color3",    static_cast<void (Loader::*)(float, float, float)>(&Loader::color));
-       add("color4",    static_cast<void (Loader::*)(float, float, float, float)>(&Loader::color));
-       add("attrib1",   static_cast<void (Loader::*)(unsigned, float)>(&Loader::attrib));
-       add("attrib2",   static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::attrib));
-       add("attrib3",   static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::attrib));
-       add("attrib4",   static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::attrib));
-       add("tangent3",  static_cast<void (Loader::*)(float, float, float)>(&Loader::tangent));
-       add("binormal3", static_cast<void (Loader::*)(float, float, float)>(&Loader::binormal));
-}
-
-} // namespace GL
-} // namespace Msp