]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarray.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / vertexarray.cpp
diff --git a/source/vertexarray.cpp b/source/vertexarray.cpp
deleted file mode 100644 (file)
index c6724e1..0000000
+++ /dev/null
@@ -1,212 +0,0 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007-2009  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include "arb_vertex_program.h"
-#include "extension.h"
-#include "gl.h"
-#include "version_1_2.h"
-#include "vertexarray.h"
-#include "vertexbuffer.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-VertexArray::VertexArray(const VertexFormat &f):
-       vbuf(0),
-       own_vbuf(false)
-{
-       reset(f);
-}
-
-VertexArray::~VertexArray()
-{
-       if(own_vbuf)
-               delete vbuf;
-}
-
-void VertexArray::use_vertex_buffer()
-{
-       if(vbuf && own_vbuf)
-               return;
-
-       vbuf=new Buffer(ARRAY_BUFFER);
-       own_vbuf=true;
-
-       update_data();
-}
-
-void VertexArray::use_vertex_buffer(Buffer *b)
-{
-       if(own_vbuf)
-               delete vbuf;
-       vbuf=b;
-       own_vbuf=false;
-
-       update_data();
-}
-
-void VertexArray::reserve(unsigned n)
-{
-       data.reserve(n*stride);
-}
-
-void VertexArray::clear()
-{
-       data.clear();
-}
-
-void VertexArray::reset(const VertexFormat &f)
-{
-       clear();
-       format=f;
-       stride=get_stride(format);
-
-       bool has_gen_attrs=false;
-       for(const unsigned char *c=format.begin(); (!has_gen_attrs && c!=format.end()); ++c)
-               has_gen_attrs=(*c>=ATTRIB1);
-       if(has_gen_attrs)
-               static RequireExtension _ext("GL_ARB_vertex_program");
-}
-
-void VertexArray::apply() const
-{
-       if(format.empty())
-               throw InvalidState("Trying to apply a vertex array with no data");
-
-       if(vbuf)
-               vbuf->bind();
-
-       const float *base=vbuf?0:&data[0];
-       unsigned offset=0;
-       unsigned found=0;
-       unsigned bpv=stride*sizeof(float);
-       for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
-       {
-               unsigned sz=(*c&3)+1;
-               unsigned t=*c>>2;
-               switch(t)
-               {
-               case 0:
-                       glVertexPointer(sz, GL_FLOAT, bpv, base+offset);
-                       break;
-               case 1:
-                       glNormalPointer(GL_FLOAT, bpv, base+offset);
-                       break;
-               case 2:
-                       glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset);
-                       break;
-               case 3:
-                       if(sz==1)
-                               glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset);
-                       else
-                               glColorPointer(sz, GL_FLOAT, bpv, base+offset);
-                       break;
-               default:
-                       glVertexAttribPointerARB(t-4, sz, GL_FLOAT, false, bpv, base+offset);
-                       break;
-               }
-               found|=1<<t;
-               offset+=sz;
-       }
-
-       set_array(GL_VERTEX_ARRAY, found&1, 1);
-       set_array(GL_NORMAL_ARRAY, found&2, 2);
-       set_array(GL_TEXTURE_COORD_ARRAY, found&4, 4);
-       set_array(GL_COLOR_ARRAY, found&8, 8);
-       for(unsigned i=4; i<32; ++i)
-               set_array(i-4, (found>>i)&1, 1<<i);
-
-       if(vbuf)
-               vbuf->unbind();
-}
-
-/**
-Updates the VertexArray data to the VertexBuffer tied to the array, if any.
-*/
-void VertexArray::update_data()
-{
-       if(vbuf)
-       {
-               vbuf->data(data.size()*sizeof(float), &data[0]);
-               vbuf->unbind();
-       }
-}
-
-float *VertexArray::append()
-{
-       data.insert(data.end(), stride, 0.0f);
-       return &*data.end()-stride;
-}
-
-void VertexArray::set_array(unsigned array, bool en, unsigned mask) const
-{
-       if((enabled_arrays&mask) && !en)
-       {
-               if(mask<16)
-                       glDisableClientState(array);
-               else
-                       glDisableVertexAttribArrayARB(array);
-               enabled_arrays&=~mask;
-       }
-       else if(!(enabled_arrays&mask) && en)
-       {
-               if(mask<16)
-                       glEnableClientState(array);
-               else
-                       glEnableVertexAttribArrayARB(array);
-               enabled_arrays|=mask;
-       }
-}
-
-unsigned VertexArray::enabled_arrays=0;
-
-
-VertexArray::Loader::Loader(VertexArray &a):
-       VertexArrayBuilder(a)
-{
-       add("vertex2",   static_cast<void (Loader::*)(float, float)>(&Loader::vertex));
-       add("vertex3",   static_cast<void (Loader::*)(float, float, float)>(&Loader::vertex));
-       add("vertex4",   static_cast<void (Loader::*)(float, float, float, float)>(&Loader::vertex));
-       add("normal3",   static_cast<void (Loader::*)(float, float, float)>(&Loader::normal));
-       add("texcoord1", static_cast<void (Loader::*)(float)>(&Loader::texcoord));
-       add("texcoord2", static_cast<void (Loader::*)(float, float)>(&Loader::texcoord));
-       add("texcoord3", static_cast<void (Loader::*)(float, float, float)>(&Loader::texcoord));
-       add("texcoord4", static_cast<void (Loader::*)(float, float, float, float)>(&Loader::texcoord));
-       add("color3",    static_cast<void (Loader::*)(float, float, float)>(&Loader::color));
-       add("color4",    static_cast<void (Loader::*)(float, float, float, float)>(&Loader::color));
-       add("attrib1",   static_cast<void (Loader::*)(unsigned, float)>(&Loader::attrib));
-       add("attrib2",   static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::attrib));
-       add("attrib3",   static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::attrib));
-       add("attrib4",   static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::attrib));
-}
-
-
-void array_element(int i)
-{
-       glArrayElement(i);
-}
-
-void draw_arrays(PrimitiveType mode, int first, unsigned count)
-{
-       glDrawArrays(mode, first, count);
-}
-
-void draw_elements(PrimitiveType mode, unsigned count, DataType type, const void *indices)
-{
-       glDrawElements(mode, count, type, indices);
-}
-
-void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, DataType type, const void *indices)
-{
-       static RequireVersion _ver(1, 2);
-       glDrawRangeElements(mode, low, high, count, type, indices);
-}
-
-} // namespace GL
-} // namespace Msp