]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarray.cpp
Style update: add spaces around assignment operators
[libs/gl.git] / source / vertexarray.cpp
index 3c94b4cfffc27ec20fc1b0e34a96a821e3ee40a3..8381d8adb1d9663b742db5a88af857f988b6bfd0 100644 (file)
@@ -1,11 +1,14 @@
 /* $Id$
 
 This file is part of libmspgl
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
+Copyright © 2007-2009  Mikko Rasa, Mikkosoft Productions
 Distributed under the LGPL
 */
 
-#include <GL/gl.h>
+#include "arb_vertex_program.h"
+#include "extension.h"
+#include "gl.h"
+#include "version_1_2.h"
 #include "vertexarray.h"
 #include "vertexbuffer.h"
 
@@ -14,87 +17,11 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-uint get_stride(VertexFormat f)
-{
-       uint stride=0;
-       for(uint fmt=f; fmt; fmt>>=4)
-               stride+=(fmt&3)+1;
-       return stride*sizeof(float);
-}
-
-
-VertexArrayBuilder::VertexArrayBuilder(VertexArray &a, vector<float> &d):
-       data(d),
-       array(a),
-       format(array.get_format()),
-       stride(get_stride(format)),
-       cr(1), cg(1), cb(1), ca(1),
-       ts(0), tt(0), tr(0), tq(0),
-       nx(0), ny(0), nz(1)
-{ }
-
-void VertexArrayBuilder::vertex(float x, float y, float z, float w)
-{
-       for(uint fmt=format; fmt; fmt>>=4)
-       {
-               uint size=(fmt&3)+1;
-               switch(fmt&12)
-               {
-               case 0:
-                       data.push_back(x);
-                       data.push_back(y);
-                       if(size>=3) data.push_back(z);
-                       if(size>=4) data.push_back(w);
-                       break;
-               case 4:
-                       data.push_back(nx);
-                       data.push_back(ny);
-                       data.push_back(nz);
-                       break;
-               case 8:
-                       data.push_back(ts);
-                       if(size>=2) data.push_back(tt);
-                       if(size>=3) data.push_back(tr);
-                       if(size>=4) data.push_back(tq);
-                       break;
-               case 12:
-                       if(size==1)
-                       {
-                               union { ubyte c[4]; float f; } u;
-                               u.c[0]=(ubyte)(cr*255);
-                               u.c[1]=(ubyte)(cg*255);
-                               u.c[2]=(ubyte)(cb*255);
-                               u.c[3]=(ubyte)(ca*255);
-                               data.push_back(u.f);
-                       }
-                       else
-                       {
-                               data.push_back(cr);
-                               data.push_back(cg);
-                               data.push_back(cb);
-                               if(size>=4) data.push_back(ca);
-                       }
-                       break;
-               }
-       }
-       //cout<<"Added vertex with "<<data.size()-old_size<<" floats\n";
-}
-
-VertexArrayBuilder::~VertexArrayBuilder()
-{
-       array.update_data();
-}
-
-
-VertexArray::VertexArray(VertexFormat f):
-       format(NODATA),
-       stride(get_stride(f)),
+VertexArray::VertexArray(const VertexFormat &f):
        vbuf(0),
        own_vbuf(false)
 {
-       // Reverse the format so the first item is in lowest bits
-       for(uint fmt=f; fmt; fmt>>=4)
-               format=(format, static_cast<VertexFormat>(fmt&15));
+       reset(f);
 }
 
 VertexArray::~VertexArray()
@@ -105,64 +32,98 @@ VertexArray::~VertexArray()
 
 void VertexArray::use_vertex_buffer()
 {
-       if(vbuf) return;
+       if(vbuf && own_vbuf)
+               return;
+
+       vbuf = new Buffer(ARRAY_BUFFER);
+       own_vbuf = true;
 
-       vbuf=new VertexBuffer();
-       own_vbuf=true;
        update_data();
 }
 
-void VertexArray::use_vertex_buffer(VertexBuffer *b)
+void VertexArray::use_vertex_buffer(Buffer *b)
 {
-       if(vbuf) return;
+       if(own_vbuf)
+               delete vbuf;
+       vbuf = b;
+       own_vbuf = false;
 
-       vbuf=b;
        update_data();
 }
 
+void VertexArray::reserve(unsigned n)
+{
+       data.reserve(n*stride);
+}
+
 void VertexArray::clear()
 {
        data.clear();
 }
 
+void VertexArray::reset(const VertexFormat &f)
+{
+       clear();
+       format = f;
+       stride = get_stride(format);
+
+       bool has_gen_attrs = false;
+       for(const unsigned char *c=format.begin(); (!has_gen_attrs && c!=format.end()); ++c)
+               has_gen_attrs = (*c>=ATTRIB1);
+       if(has_gen_attrs)
+               static RequireExtension _ext("GL_ARB_vertex_program");
+}
+
 void VertexArray::apply() const
 {
-       if(vbuf) vbuf->bind();
+       if(format.empty())
+               throw InvalidState("Trying to apply a vertex array with no data");
 
-       const float *base=vbuf?0:&data[0];
-       uint offset=0;
-       uint found=0;
-       for(uint fmt=format; fmt; fmt>>=4)
+       if(vbuf)
+               vbuf->bind();
+
+       const float *base = vbuf?0:&data[0];
+       unsigned offset = 0;
+       unsigned found = 0;
+       unsigned bpv = stride*sizeof(float);
+       for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
        {
-               uint size=(fmt&3)+1;
-               switch(fmt&12)
+               unsigned sz = (*c&3)+1;
+               unsigned t = *c>>2;
+               switch(t)
                {
                case 0:
-                       glVertexPointer(size, GL_FLOAT, stride, base+offset);
+                       glVertexPointer(sz, GL_FLOAT, bpv, base+offset);
                        break;
-               case 4:
-                       glNormalPointer(GL_FLOAT, stride, base+offset);
+               case 1:
+                       glNormalPointer(GL_FLOAT, bpv, base+offset);
                        break;
-               case 8:
-                       glTexCoordPointer(size, GL_FLOAT, stride, base+offset);
+               case 2:
+                       glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset);
                        break;
-               case 12:
-                       if(size==1)
-                               glColorPointer(4, GL_UNSIGNED_BYTE, stride, base+offset);
+               case 3:
+                       if(sz==1)
+                               glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset);
                        else
-                               glColorPointer(size, GL_FLOAT, stride, base+offset);
+                               glColorPointer(sz, GL_FLOAT, bpv, base+offset);
+                       break;
+               default:
+                       glVertexAttribPointerARB(t-4, sz, GL_FLOAT, false, bpv, base+offset);
                        break;
                }
-               found|=1<<((fmt&12)>>2);
-               offset+=size;
+               found |= 1<<t;
+               offset += sz;
        }
 
        set_array(GL_VERTEX_ARRAY, found&1, 1);
        set_array(GL_NORMAL_ARRAY, found&2, 2);
        set_array(GL_TEXTURE_COORD_ARRAY, found&4, 4);
        set_array(GL_COLOR_ARRAY, found&8, 8);
+       for(unsigned i=4; i<32; ++i)
+               set_array(i-4, (found>>i)&1, 1<<i);
 
-       VertexBuffer::unbind();
+       if(vbuf)
+               vbuf->unbind();
 }
 
 /**
@@ -171,25 +132,81 @@ Updates the VertexArray data to the VertexBuffer tied to the array, if any.
 void VertexArray::update_data()
 {
        if(vbuf)
+       {
                vbuf->data(data.size()*sizeof(float), &data[0]);
+               vbuf->unbind();
+       }
 }
 
-void VertexArray::set_array(unsigned array, unsigned bit, unsigned mask) const
+float *VertexArray::append()
 {
-       if((enabled_arrays&mask) && !bit)
+       data.insert(data.end(), stride, 0.0f);
+       return &*data.end()-stride;
+}
+
+void VertexArray::set_array(unsigned array, bool en, unsigned mask) const
+{
+       if((enabled_arrays&mask) && !en)
        {
-               glDisableClientState(array);
-               enabled_arrays&=~mask;
+               if(mask<16)
+                       glDisableClientState(array);
+               else
+                       glDisableVertexAttribArrayARB(array);
+               enabled_arrays &= ~mask;
        }
-       else if(!(enabled_arrays&mask) && bit)
+       else if(!(enabled_arrays&mask) && en)
        {
-               glEnableClientState(array);
-               enabled_arrays|=mask;
+               if(mask<16)
+                       glEnableClientState(array);
+               else
+                       glEnableVertexAttribArrayARB(array);
+               enabled_arrays |= mask;
        }
 }
 
-unsigned VertexArray::enabled_arrays=0;
+unsigned VertexArray::enabled_arrays = 0;
+
+
+VertexArray::Loader::Loader(VertexArray &a):
+       VertexArrayBuilder(a)
+{
+       add("vertex2",   static_cast<void (Loader::*)(float, float)>(&Loader::vertex));
+       add("vertex3",   static_cast<void (Loader::*)(float, float, float)>(&Loader::vertex));
+       add("vertex4",   static_cast<void (Loader::*)(float, float, float, float)>(&Loader::vertex));
+       add("normal3",   static_cast<void (Loader::*)(float, float, float)>(&Loader::normal));
+       add("texcoord1", static_cast<void (Loader::*)(float)>(&Loader::texcoord));
+       add("texcoord2", static_cast<void (Loader::*)(float, float)>(&Loader::texcoord));
+       add("texcoord3", static_cast<void (Loader::*)(float, float, float)>(&Loader::texcoord));
+       add("texcoord4", static_cast<void (Loader::*)(float, float, float, float)>(&Loader::texcoord));
+       add("color3",    static_cast<void (Loader::*)(float, float, float)>(&Loader::color));
+       add("color4",    static_cast<void (Loader::*)(float, float, float, float)>(&Loader::color));
+       add("attrib1",   static_cast<void (Loader::*)(unsigned, float)>(&Loader::attrib));
+       add("attrib2",   static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::attrib));
+       add("attrib3",   static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::attrib));
+       add("attrib4",   static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::attrib));
+}
+
+
+void array_element(int i)
+{
+       glArrayElement(i);
+}
+
+void draw_arrays(PrimitiveType mode, int first, unsigned count)
+{
+       glDrawArrays(mode, first, count);
+}
 
+void draw_elements(PrimitiveType mode, unsigned count, DataType type, const void *indices)
+{
+       glDrawElements(mode, count, type, indices);
+}
+
+void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, DataType type, const void *indices)
+{
+       static RequireVersion _ver(1, 2);
+       glDrawRangeElements(mode, low, high, count, type, indices);
+}
 
 } // namespace GL
 } // namespace Msp