X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexarray.cpp;h=8381d8adb1d9663b742db5a88af857f988b6bfd0;hp=3c94b4cfffc27ec20fc1b0e34a96a821e3ee40a3;hb=b617c5d7b5283ad260a77f01e42e6170cabbc03d;hpb=f098a871fc6dc7b61a5aca5581fa327e4124c036 diff --git a/source/vertexarray.cpp b/source/vertexarray.cpp index 3c94b4cf..8381d8ad 100644 --- a/source/vertexarray.cpp +++ b/source/vertexarray.cpp @@ -1,11 +1,14 @@ /* $Id$ This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Copyright © 2007-2009 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ -#include +#include "arb_vertex_program.h" +#include "extension.h" +#include "gl.h" +#include "version_1_2.h" #include "vertexarray.h" #include "vertexbuffer.h" @@ -14,87 +17,11 @@ using namespace std; namespace Msp { namespace GL { -uint get_stride(VertexFormat f) -{ - uint stride=0; - for(uint fmt=f; fmt; fmt>>=4) - stride+=(fmt&3)+1; - return stride*sizeof(float); -} - - -VertexArrayBuilder::VertexArrayBuilder(VertexArray &a, vector &d): - data(d), - array(a), - format(array.get_format()), - stride(get_stride(format)), - cr(1), cg(1), cb(1), ca(1), - ts(0), tt(0), tr(0), tq(0), - nx(0), ny(0), nz(1) -{ } - -void VertexArrayBuilder::vertex(float x, float y, float z, float w) -{ - for(uint fmt=format; fmt; fmt>>=4) - { - uint size=(fmt&3)+1; - switch(fmt&12) - { - case 0: - data.push_back(x); - data.push_back(y); - if(size>=3) data.push_back(z); - if(size>=4) data.push_back(w); - break; - case 4: - data.push_back(nx); - data.push_back(ny); - data.push_back(nz); - break; - case 8: - data.push_back(ts); - if(size>=2) data.push_back(tt); - if(size>=3) data.push_back(tr); - if(size>=4) data.push_back(tq); - break; - case 12: - if(size==1) - { - union { ubyte c[4]; float f; } u; - u.c[0]=(ubyte)(cr*255); - u.c[1]=(ubyte)(cg*255); - u.c[2]=(ubyte)(cb*255); - u.c[3]=(ubyte)(ca*255); - data.push_back(u.f); - } - else - { - data.push_back(cr); - data.push_back(cg); - data.push_back(cb); - if(size>=4) data.push_back(ca); - } - break; - } - } - //cout<<"Added vertex with "<>=4) - format=(format, static_cast(fmt&15)); + reset(f); } VertexArray::~VertexArray() @@ -105,64 +32,98 @@ VertexArray::~VertexArray() void VertexArray::use_vertex_buffer() { - if(vbuf) return; + if(vbuf && own_vbuf) + return; + + vbuf = new Buffer(ARRAY_BUFFER); + own_vbuf = true; - vbuf=new VertexBuffer(); - own_vbuf=true; update_data(); } -void VertexArray::use_vertex_buffer(VertexBuffer *b) +void VertexArray::use_vertex_buffer(Buffer *b) { - if(vbuf) return; + if(own_vbuf) + delete vbuf; + vbuf = b; + own_vbuf = false; - vbuf=b; update_data(); } +void VertexArray::reserve(unsigned n) +{ + data.reserve(n*stride); +} + void VertexArray::clear() { data.clear(); } +void VertexArray::reset(const VertexFormat &f) +{ + clear(); + format = f; + stride = get_stride(format); + + bool has_gen_attrs = false; + for(const unsigned char *c=format.begin(); (!has_gen_attrs && c!=format.end()); ++c) + has_gen_attrs = (*c>=ATTRIB1); + if(has_gen_attrs) + static RequireExtension _ext("GL_ARB_vertex_program"); +} + void VertexArray::apply() const { - if(vbuf) vbuf->bind(); + if(format.empty()) + throw InvalidState("Trying to apply a vertex array with no data"); - const float *base=vbuf?0:&data[0]; - uint offset=0; - uint found=0; - for(uint fmt=format; fmt; fmt>>=4) + if(vbuf) + vbuf->bind(); + + const float *base = vbuf?0:&data[0]; + unsigned offset = 0; + unsigned found = 0; + unsigned bpv = stride*sizeof(float); + for(const unsigned char *c=format.begin(); c!=format.end(); ++c) { - uint size=(fmt&3)+1; - switch(fmt&12) + unsigned sz = (*c&3)+1; + unsigned t = *c>>2; + switch(t) { case 0: - glVertexPointer(size, GL_FLOAT, stride, base+offset); + glVertexPointer(sz, GL_FLOAT, bpv, base+offset); break; - case 4: - glNormalPointer(GL_FLOAT, stride, base+offset); + case 1: + glNormalPointer(GL_FLOAT, bpv, base+offset); break; - case 8: - glTexCoordPointer(size, GL_FLOAT, stride, base+offset); + case 2: + glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset); break; - case 12: - if(size==1) - glColorPointer(4, GL_UNSIGNED_BYTE, stride, base+offset); + case 3: + if(sz==1) + glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset); else - glColorPointer(size, GL_FLOAT, stride, base+offset); + glColorPointer(sz, GL_FLOAT, bpv, base+offset); + break; + default: + glVertexAttribPointerARB(t-4, sz, GL_FLOAT, false, bpv, base+offset); break; } - found|=1<<((fmt&12)>>2); - offset+=size; + found |= 1<>i)&1, 1<unbind(); } /** @@ -171,25 +132,81 @@ Updates the VertexArray data to the VertexBuffer tied to the array, if any. void VertexArray::update_data() { if(vbuf) + { vbuf->data(data.size()*sizeof(float), &data[0]); + vbuf->unbind(); + } } -void VertexArray::set_array(unsigned array, unsigned bit, unsigned mask) const +float *VertexArray::append() { - if((enabled_arrays&mask) && !bit) + data.insert(data.end(), stride, 0.0f); + return &*data.end()-stride; +} + +void VertexArray::set_array(unsigned array, bool en, unsigned mask) const +{ + if((enabled_arrays&mask) && !en) { - glDisableClientState(array); - enabled_arrays&=~mask; + if(mask<16) + glDisableClientState(array); + else + glDisableVertexAttribArrayARB(array); + enabled_arrays &= ~mask; } - else if(!(enabled_arrays&mask) && bit) + else if(!(enabled_arrays&mask) && en) { - glEnableClientState(array); - enabled_arrays|=mask; + if(mask<16) + glEnableClientState(array); + else + glEnableVertexAttribArrayARB(array); + enabled_arrays |= mask; } } -unsigned VertexArray::enabled_arrays=0; +unsigned VertexArray::enabled_arrays = 0; + + +VertexArray::Loader::Loader(VertexArray &a): + VertexArrayBuilder(a) +{ + add("vertex2", static_cast(&Loader::vertex)); + add("vertex3", static_cast(&Loader::vertex)); + add("vertex4", static_cast(&Loader::vertex)); + add("normal3", static_cast(&Loader::normal)); + add("texcoord1", static_cast(&Loader::texcoord)); + add("texcoord2", static_cast(&Loader::texcoord)); + add("texcoord3", static_cast(&Loader::texcoord)); + add("texcoord4", static_cast(&Loader::texcoord)); + add("color3", static_cast(&Loader::color)); + add("color4", static_cast(&Loader::color)); + add("attrib1", static_cast(&Loader::attrib)); + add("attrib2", static_cast(&Loader::attrib)); + add("attrib3", static_cast(&Loader::attrib)); + add("attrib4", static_cast(&Loader::attrib)); +} + + +void array_element(int i) +{ + glArrayElement(i); +} + +void draw_arrays(PrimitiveType mode, int first, unsigned count) +{ + glDrawArrays(mode, first, count); +} +void draw_elements(PrimitiveType mode, unsigned count, DataType type, const void *indices) +{ + glDrawElements(mode, count, type, indices); +} + +void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, DataType type, const void *indices) +{ + static RequireVersion _ver(1, 2); + glDrawRangeElements(mode, low, high, count, type, indices); +} } // namespace GL } // namespace Msp