]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarray.cpp
Standard vertex components for tangent and binormal vectors
[libs/gl.git] / source / vertexarray.cpp
index 6e39930ea8db95792b0d9a5ae865d94d91c377a1..79d6823135c75fe038f8dd7039a32edae6df7d46 100644 (file)
@@ -32,9 +32,9 @@ void VertexArray::reset(const VertexFormat &f)
        bool has_gen_attrs = false;
        for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
        {
-               if(*c>=TEXCOORD1+4 && *c<ATTRIB1)
+               if(*c>=TEXCOORD1+4 && *c<=TEXCOORD4+12)
                        has_multitex = true;
-               if(*c>=ATTRIB1)
+               if(*c==TANGENT3 || *c==BINORMAL3 || *c>=ATTRIB1)
                        has_gen_attrs = true;
        }
        if(has_multitex)
@@ -116,48 +116,49 @@ void VertexArray::apply() const
        unsigned active_tex = 0;
        for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
        {
-               unsigned sz = (*c&3)+1;
-               unsigned t = *c>>2;
+               unsigned sz = get_component_size(*c);
+               unsigned t = get_component_type(*c);
                bool en = enabled_arrays.is_set(t);
-               switch(t)
+               if(t==get_component_type(VERTEX3))
                {
-               case 0:
                        glVertexPointer(sz, GL_FLOAT, bpv, base+offset);
                        if(!en)
                                glEnableClientState(GL_VERTEX_ARRAY);
-                       break;
-               case 1:
+               }
+               else if(t==get_component_type(NORMAL3))
+               {
                        glNormalPointer(GL_FLOAT, bpv, base+offset);
                        if(!en)
                                glEnableClientState(GL_NORMAL_ARRAY);
-                       break;
-               case 2:
+               }
+               else if(t==get_component_type(COLOR4_FLOAT))
+               {
                        if(sz==1)
                                glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset);
                        else
                                glColorPointer(sz, GL_FLOAT, bpv, base+offset);
                        if(!en)
                                glEnableClientState(GL_COLOR_ARRAY);
-                       break;
-               default:
-                       if(t<11)
-                       {
-                               if(t>3 || active_tex)
-                               {
-                                       glClientActiveTexture(GL_TEXTURE0+(t-3));
-                                       active_tex = t-3;
-                               }
-                               glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset);
-                               if(!en)
-                                       glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-                       }
-                       else
+               }
+               else if(*c>=TEXCOORD1 && *c<=TEXCOORD4+12)
+               {
+                       t -= get_component_type(TEXCOORD1);
+                       if(t>0 || active_tex)
                        {
-                               glVertexAttribPointer(t-11, sz, GL_FLOAT, false, bpv, base+offset);
-                               if(!en)
-                                       glEnableVertexAttribArray(t-11);
+                               glClientActiveTexture(GL_TEXTURE0+t);
+                               active_tex = t;
                        }
-                       break;
+                       glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset);
+                       if(!en)
+                               glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+               }
+               else
+               {
+                       if(t>=get_component_type(ATTRIB1))
+                               t -= get_component_type(ATTRIB1);
+                       glVertexAttribPointer(t, sz, GL_FLOAT, false, bpv, base+offset);
+                       if(!en)
+                               glEnableVertexAttribArray(t);
                }
                found.set(t);
                offset += sz;
@@ -166,21 +167,24 @@ void VertexArray::apply() const
        for(unsigned i=0; i<64; ++i)
                if(enabled_arrays.is_set(i) && !found.is_set(i))
                {
-                       if(i==0)
+                       if(i==get_component_type(VERTEX3))
                                glDisableClientState(GL_VERTEX_ARRAY);
-                       else if(i==1)
+                       else if(i==get_component_type(NORMAL3))
                                glDisableClientState(GL_NORMAL_ARRAY);
-                       else if(i==2)
+                       else if(i==get_component_type(COLOR4_FLOAT))
                                glDisableClientState(GL_COLOR_ARRAY);
-                       else if(i>=3 && i<11)
+                       else if(i>=get_component_type(TEXCOORD1) && i<=get_component_type(TEXCOORD1)+3)
                        {
-                               if(i>3 || active_tex)
-                                       glClientActiveTexture(GL_TEXTURE0+(i-3));
+                               unsigned j = i-get_component_type(TEXCOORD1);
+                               if(j>0 || active_tex)
+                                       glClientActiveTexture(GL_TEXTURE0+j);
                                glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-                               active_tex = i-3;
+                               active_tex = j;
                        }
+                       else if(i<get_component_type(ATTRIB1))
+                               glDisableVertexAttribArray(i);
                        else
-                               glDisableVertexAttribArray(i-11);
+                               glDisableVertexAttribArray(i-get_component_type(ATTRIB1));
                }
 
        enabled_arrays = found;
@@ -231,6 +235,8 @@ VertexArray::Loader::Loader(VertexArray &a):
        add("attrib2",   static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::attrib));
        add("attrib3",   static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::attrib));
        add("attrib4",   static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::attrib));
+       add("tangent3",  static_cast<void (Loader::*)(float, float, float)>(&Loader::tangent));
+       add("binormal3", static_cast<void (Loader::*)(float, float, float)>(&Loader::binormal));
 }
 
 } // namespace GL