class UniformBlock
{
private:
- std::map<int, Uniform *> uniforms;
+ std::map<int, const Uniform *> uniforms;
UniformBlock(const UniformBlock &);
UniformBlock &operator=(const UniformBlock &);
public:
UniformBlock() { }
- ~UniformBlock();
-private:
- void uniform(int, Uniform *);
-public:
- void uniform(int, const Uniform &);
- void uniform(int, int);
- void uniform(int, float);
- void uniform(int, float, float);
- void uniform2(int, const float *);
- void uniform(int, float, float, float);
- void uniform(int, const Vector3 &);
- void uniform3(int, const float *);
- void uniform(int, float, float, float, float);
- void uniform(int, const Vector4 &);
- void uniform(int, const Color &);
- void uniform4(int, const float *);
- void uniform_matrix4(int, const float *);
- void uniform_matrix4(int, const Matrix &);
+ void attach(int, const Uniform &);
void apply(int) const;
};