+++ /dev/null
-#ifndef MSP_GL_UNIFORMBLOCK_H_
-#define MSP_GL_UNIFORMBLOCK_H_
-
-#include <map>
-
-namespace Msp {
-namespace GL {
-
-class Color;
-class Matrix;
-class Uniform;
-class Vector3;
-class Vector4;
-
-class UniformBlock
-{
-private:
- std::map<int, const Uniform *> uniforms;
-
- UniformBlock(const UniformBlock &);
- UniformBlock &operator=(const UniformBlock &);
-public:
- UniformBlock() { }
-
- void attach(int, const Uniform &);
-
- void apply(int) const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif