+++ /dev/null
-#ifndef MSP_GL_UNIFORM_H_
-#define MSP_GL_UNIFORM_H_
-
-#include <algorithm>
-
-namespace Msp {
-namespace GL {
-
-class Uniform
-{
-protected:
- Uniform() { }
-private:
- Uniform(const Uniform &);
- Uniform &operator=(const Uniform &);
-public:
- virtual ~Uniform() { }
-
- virtual void apply(int) const = 0;
- virtual Uniform *clone() const = 0;
-};
-
-
-template<typename T>
-class UniformScalar: public Uniform
-{
-public:
- typedef T BaseType;
- typedef T Type;
-
-private:
- Type value;
-
-public:
- UniformScalar(Type v): value(v) { }
-
- virtual void apply(int index) const;
-
- virtual UniformScalar *clone() const
- { return new UniformScalar(value); }
-};
-
-typedef UniformScalar<int> Uniform1i;
-typedef UniformScalar<float> Uniform1f;
-
-
-template<typename T, unsigned vecsize>
-class UniformVector: public Uniform
-{
-public:
- typedef T BaseType;
- typedef T Type[vecsize];
-
-private:
- Type value;
-
-public:
- UniformVector(const T *vp)
- { std::copy(vp, vp+vecsize, value); }
-
- virtual void apply(int index) const;
-
- virtual UniformVector *clone() const
- { return new UniformVector(value); }
-};
-
-typedef UniformVector<float, 2> Uniform2f;
-typedef UniformVector<float, 3> Uniform3f;
-typedef UniformVector<float, 4> Uniform4f;
-
-
-template<typename T, unsigned rows, unsigned cols>
-class UniformMatrix: public Uniform
-{
-public:
- typedef T BaseType;
- typedef T Type[rows*cols];
-
-private:
- Type value;
-
-public:
- UniformMatrix(const T *vp)
- { std::copy(vp, vp+rows*cols, value); }
-
- virtual void apply(int index) const;
-
- virtual UniformMatrix *clone() const
- { return new UniformMatrix(value); }
-};
-
-typedef UniformMatrix<float, 4, 4> UniformMatrix4x4f;
-
-} // namespace GL
-} // namespace Msp
-
-#endif