+++ /dev/null
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#ifndef MSP_GL_TEXTURE3D_H_
-#define MSP_GL_TEXTURE3D_H_
-
-#include <string>
-#include "datatype.h"
-#include "pixelformat.h"
-#include "texture.h"
-
-namespace Msp {
-namespace GL {
-
-class Texture3D: public Texture
-{
-private:
- PixelFormat ifmt;
- unsigned width;
- unsigned height;
- unsigned depth;
- int border;
-
-public:
- Texture3D();
- void storage(PixelFormat, unsigned, unsigned, unsigned, int);
- void image(int, PixelFormat, DataType, const void *);
- void sub_image(int, int, int, unsigned, unsigned, unsigned, PixelFormat, DataType, const void *);
- void load_image(const std::string &fn, int dp = -1);
- unsigned get_width() const { return width; }
- unsigned get_height() const { return height; }
- unsigned get_depth() const { return depth; }
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif