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Check the flat qualifier from the correct member
[libs/gl.git] / source / texture3d.cpp
diff --git a/source/texture3d.cpp b/source/texture3d.cpp
deleted file mode 100644 (file)
index 010609a..0000000
+++ /dev/null
@@ -1,224 +0,0 @@
-#include <cmath>
-#include <msp/core/raii.h>
-#include <msp/gl/extensions/arb_direct_state_access.h>
-#include <msp/gl/extensions/arb_texture_storage.h>
-#include <msp/gl/extensions/ext_texture3d.h>
-#include <msp/gl/extensions/ext_texture_array.h>
-#include <msp/graphics/image.h>
-#include "bindable.h"
-#include "error.h"
-#include "pixelstore.h"
-#include "texture3d.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-Texture3D::Texture3D(GLenum t):
-       Texture(t),
-       width(0),
-       height(0),
-       depth(0),
-       allocated(0)
-{ }
-
-Texture3D::Texture3D():
-       Texture(GL_TEXTURE_3D),
-       width(0),
-       height(0),
-       depth(0),
-       allocated(0)
-{
-       static Require _req(EXT_texture3D);
-}
-
-void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv)
-{
-       if(width>0)
-               throw invalid_operation("Texture3D::storage");
-       if(wd==0 || ht==0 || dp==0)
-               throw invalid_argument("Texture3D::storage");
-
-       set_internal_format(fmt);
-       width = wd;
-       height = ht;
-       depth = dp;
-       levels = get_n_levels();
-       if(lv>0)
-               levels = min(levels, lv);
-}
-
-void Texture3D::allocate(unsigned level)
-{
-       if(width==0 || height==0 || depth==0)
-               throw invalid_operation("Texture3D::allocate");
-       if(level>=levels)
-               throw invalid_argument("Texture3D::allocate");
-       if(allocated&(1<<level))
-               return;
-
-       if(ARB_texture_storage)
-       {
-               Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
-               if(ARB_direct_state_access)
-                       glTextureStorage3D(id, levels, ifmt, width, height, depth);
-               else
-                       glTexStorage3D(target, levels, ifmt, width, height, depth);
-               apply_swizzle();
-               allocated |= (1<<levels)-1;
-       }
-       else
-               image(level, get_components(ifmt), get_component_type(ifmt), 0);
-}
-
-void Texture3D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
-{
-       if(width==0 || height==0 || depth==0)
-               throw invalid_operation("Texture3D::image");
-
-       unsigned w = width;
-       unsigned h = height;
-       unsigned d = depth;
-       get_level_size(level, w, h, d);
-
-       if(ARB_texture_storage)
-               return sub_image(level, 0, 0, 0, w, h, d, comp, type, data);
-
-       BindRestore _bind(this);
-
-       if(!allocated)
-       {
-               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
-               apply_swizzle();
-       }
-       glTexImage3D(target, level, ifmt, width, height, depth, 0, get_upload_components(comp), type, data);
-
-       allocated |= 1<<level;
-       if(auto_gen_mipmap && level==0)
-       {
-               generate_mipmap();
-               allocated |= (1<<levels)-1;
-       }
-}
-
-void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data)
-{
-       if(width==0 || height==0 || depth==0)
-               throw invalid_operation("Texture3D::image");
-
-       Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
-       allocate(level);
-
-       comp = get_upload_components(comp);
-       if(ARB_direct_state_access)
-               glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data);
-       else
-               glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data);
-
-       if(auto_gen_mipmap && level==0)
-               generate_mipmap();
-}
-
-void Texture3D::image(const Graphics::Image &img, unsigned lv, bool srgb)
-{
-       unsigned w = img.get_width();
-       unsigned h = img.get_height();
-       unsigned d = 1;
-
-       if(depth)
-       {
-               if(h%depth)
-                       throw incompatible_data("Texture3D::load_image");
-               h /= depth;
-               d = depth;
-       }
-       else
-       {
-               if(h%w)
-                       throw incompatible_data("Texture3D::load_image");
-               d = h/w;
-               h = w;
-       }
-
-       PixelFormat fmt = pixelformat_from_image(img);
-       PixelComponents comp = get_components(fmt);
-       DataType type = get_component_type(fmt);
-       if(width==0)
-               storage(make_pixelformat(comp, type, srgb), w, h, d, lv);
-       else if(w!=width || h!=height || d!=depth)
-               throw incompatible_data("Texture3D::load_image");
-
-       PixelStore pstore = PixelStore::from_image(img);
-       BindRestore _bind_ps(pstore);
-
-       image(0, comp, type, img.get_data());
-}
-
-unsigned Texture3D::get_n_levels() const
-{
-       unsigned s = max(width, height);
-       if(target!=GL_TEXTURE_2D_ARRAY)
-               s = max(s, depth);
-       unsigned n = 0;
-       for(; s; s>>=1, ++n) ;
-       return n;
-}
-
-void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d) const
-{
-       w >>= level;
-       h >>= level;
-       if(target!=GL_TEXTURE_2D_ARRAY)
-               d >>= level;
-
-       if(!w && (h || d))
-               w = 1;
-       if(!h && (w || d))
-               h = 1;
-       if(!d && (w || h))
-               d = 1;
-}
-
-UInt64 Texture3D::get_data_size() const
-{
-       return id ? width*height*depth*get_pixel_size(ifmt) : 0;
-}
-
-
-Texture3D::Loader::Loader(Texture3D &t):
-       DataFile::DerivedObjectLoader<Texture3D, Texture::Loader>(t)
-{
-       init();
-}
-
-Texture3D::Loader::Loader(Texture3D &t, Collection &c):
-       DataFile::DerivedObjectLoader<Texture3D, Texture::Loader>(t, c)
-{
-       init();
-}
-
-void Texture3D::Loader::init()
-{
-       add("raw_data", &Loader::raw_data);
-       add("storage", &Loader::storage);
-       add("storage", &Loader::storage_levels);
-}
-
-void Texture3D::Loader::raw_data(const string &data)
-{
-       obj.image(0, get_components(obj.ifmt), get_component_type(obj.ifmt), data.data());
-}
-
-void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned d)
-{
-       obj.storage(fmt, w, h, d);
-}
-
-void Texture3D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, unsigned d, unsigned l)
-{
-       obj.storage(fmt, w, h, d, l);
-}
-
-} // namespace GL
-} // namespace Msp