+++ /dev/null
-#include <msp/datafile/collection.h>
-#include <msp/gl/extensions/ext_texture_array.h>
-#include "error.h"
-#include "pixelstore.h"
-#include "texture2darray.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-Texture2DArray::Texture2DArray():
- Texture3D(GL_TEXTURE_2D_ARRAY)
-{
- static Require _req(EXT_texture_array);
-}
-
-void Texture2DArray::layer_image(unsigned level, unsigned z, const void *data)
-{
- unsigned w = get_width();
- unsigned h = get_height();
- unsigned d = get_depth();
- get_level_size(level, w, h, d);
-
- sub_image(level, 0, 0, z, w, h, 1, data);
-}
-
-void Texture2DArray::layer_image(unsigned level, unsigned z, PixelComponents comp, DataType type, const void *data)
-{
- if(comp!=get_components(format) || type!=get_component_type(format))
- throw incompatible_data("Texture2DArray::layer_image");
- layer_image(level, z, data);
-}
-
-void Texture2DArray::layer_image(unsigned level, unsigned z, const Graphics::Image &img)
-{
- if(!get_width())
- throw invalid_operation("Texture2DArray::layer_image");
-
- unsigned w = img.get_width();
- unsigned h = img.get_height();
- if(w!=get_width() || h!=get_height())
- throw incompatible_data("Texture2DArray::layer_image");
- PixelFormat fmt = pixelformat_from_image(img);
- if(get_components(fmt)!=get_components(format) || get_component_type(fmt)!=get_component_type(format))
- throw incompatible_data("Texture2DArray::layer_image");
-
- PixelStore pstore = PixelStore::from_image(img);
- BindRestore _bind_ps(pstore);
-
- layer_image(level, z, img.get_data());
-}
-
-
-Texture2DArray::Loader::Loader(Texture2DArray &t):
- DataFile::DerivedObjectLoader<Texture2DArray, Texture3D::Loader>(t)
-{
- init();
-}
-
-Texture2DArray::Loader::Loader(Texture2DArray &t, Collection &c):
- DataFile::DerivedObjectLoader<Texture2DArray, Texture3D::Loader>(t, c)
-{
- init();
-}
-
-void Texture2DArray::Loader::init()
-{
- add("external_image", &Loader::external_image);
-}
-
-void Texture2DArray::Loader::external_image(unsigned z, const string &fn)
-{
- Graphics::Image img;
- load_external_image(img, fn);
- obj.layer_image(0, z, img);
-}
-
-} // namespace GL
-} // namespace Msp