border=brd;
}
-void Texture2D::image(int level, PixelFormat fmt, GLenum type, const void *data)
+void Texture2D::image(int level, PixelFormat fmt, DataType type, const void *data)
{
if(width==0)
throw InvalidState("Texture storage has not been specified");
glTexImage2D(target, level, ifmt, width, height, border, fmt, type, data);
}
-void Texture2D::sub_image(int level, int x, int y, sizei wd, sizei ht, PixelFormat fmt, GLenum type, const void *data)
+void Texture2D::sub_image(int level, int x, int y, sizei wd, sizei ht, PixelFormat fmt, DataType type, const void *data)
{
if(width==0)
throw InvalidState("Texture storage has not been specified");
else if(w!=width || h!=height)
throw IncompatibleData("Image does not match texture storage");
- image(0, fmt, GL_UNSIGNED_BYTE, img.get_data());
+ image(0, fmt, UNSIGNED_BYTE, img.get_data());
}
void Texture2D::Loader::raw_data(const string &data)
{
Texture2D &t2d=static_cast<Texture2D &>(tex);;
- t2d.image(0, t2d.ifmt, GL_UNSIGNED_BYTE, data.data());
+ t2d.image(0, t2d.ifmt, UNSIGNED_BYTE, data.data());
}
void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned b)