]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture2d.cpp
Add more public methods to Transform
[libs/gl.git] / source / texture2d.cpp
index 197e04df63830269f92a04ed4279636319ef4344..806e4a179bded9f8a71264ecce78bccafc529870 100644 (file)
@@ -1,11 +1,11 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include "except.h"
+#include <msp/core/raii.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
+#include <msp/gl/extensions/arb_texture_storage.h>
+#include "bindable.h"
+#include "buffer.h"
+#include "error.h"
+#include "pixelstore.h"
+#include "resources.h"
 #include "texture2d.h"
 
 using namespace std;
@@ -13,94 +13,269 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-Texture2D::Texture2D():
+class Texture2D::AsyncLoader: public Resource::AsyncLoader
+{
+private:
+       Texture2D &texture;
+       IO::Seekable &io;
+       bool srgb_conversion;
+       Buffer pixel_buffer;
+       char *mapped_address;
+       Graphics::Image image;
+       unsigned n_bytes;
+       int phase;
+
+public:
+       AsyncLoader(Texture2D &, IO::Seekable &);
+
+       void set_srgb_conversion(bool);
+       virtual bool needs_sync() const;
+       virtual bool process();
+};
+
+
+Texture2D::Texture2D(ResourceManager *m):
+       Texture(GL_TEXTURE_2D, m),
        width(0),
-       height(0)
+       height(0),
+       allocated(0)
+{ }
+
+Texture2D::~Texture2D()
 {
-       target = GL_TEXTURE_2D;
-       bind();
+       set_manager(0);
 }
 
-void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, int brd)
+void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv)
 {
        if(width>0)
-               throw InvalidState("Texture storage may only be specified once");
+               throw invalid_operation("Texture2D::storage");
        if(wd==0 || ht==0)
-               throw InvalidParameterValue("Invalid texture dimensions");
+               throw invalid_argument("Texture2D::storage");
 
-       ifmt = fmt;
+       set_internal_format(fmt);
        width = wd;
        height = ht;
-       border = brd;
+       levels = get_n_levels();
+       if(lv>0)
+               levels = min(levels, lv);
 }
 
-void Texture2D::image(int level, PixelFormat fmt, DataType type, const void *data)
+void Texture2D::allocate(unsigned level)
 {
-       if(width==0)
-               throw InvalidState("Texture storage has not been specified");
-
-       maybe_bind();
+       if(width==0 || height==0)
+               throw invalid_operation("Texture2D::allocate");
+       if(level>=levels)
+               throw invalid_argument("Texture2D::allocate");
+       if(allocated&(1<<level))
+               return;
 
-       glTexImage2D(target, level, ifmt, width, height, border, fmt, type, data);
+       if(ARB_texture_storage)
+       {
+               if(ARB_direct_state_access)
+                       glTextureStorage2D(id, levels, ifmt, width, height);
+               else
+               {
+                       BindRestore _bind(this);
+                       glTexStorage2D(target, levels, ifmt, width, height);
+               }
+               allocated |= (1<<levels)-1;
+       }
+       else
+       {
+               PixelFormat base_fmt = get_base_pixelformat(ifmt);
+               image(level, base_fmt, get_alloc_type(base_fmt), 0);
+       }
 }
 
-void Texture2D::sub_image(int level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data)
+void Texture2D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
 {
-       if(width==0)
-               throw InvalidState("Texture storage has not been specified");
+       if(width==0 || height==0)
+               throw invalid_operation("Texture2D::image");
+
+       unsigned w = width;
+       unsigned h = height;
+       get_level_size(level, w, h);
+
+       if(ARB_texture_storage)
+               return sub_image(level, 0, 0, w, h, fmt, type, data);
 
-       maybe_bind();
+       BindRestore _bind(this);
+       glTexImage2D(target, level, ifmt, w, h, 0, get_upload_format(fmt), type, data);
 
-       glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data);
+       allocated |= 1<<level;
+       if(gen_mipmap && level==0)
+       {
+               auto_generate_mipmap();
+               allocated |= (1<<get_n_levels())-1;
+       }
 }
 
-void Texture2D::load_image(const string &fn)
+void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data)
 {
-       Graphics::Image img;
-       img.load_file(fn);
+       if(width==0 || height==0)
+               throw invalid_operation("Texture2D::sub_image");
 
-       image(img);
+       Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
+       allocate(level);
+
+       fmt = get_upload_format(fmt);
+       if(ARB_direct_state_access)
+               glTextureSubImage2D(id, level, x, y, wd, ht, fmt, type, data);
+       else
+               glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data);
+
+       if(gen_mipmap && level==0)
+               auto_generate_mipmap();
 }
 
-void Texture2D::image(const Graphics::Image &img)
+void Texture2D::image(const Graphics::Image &img, bool srgb)
+{
+       image(img, srgb, false);
+}
+
+void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer)
 {
        unsigned w = img.get_width();
        unsigned h = img.get_height();
        PixelFormat fmt = pixelformat_from_graphics(img.get_format());
        if(width==0)
-               storage(fmt, w, h, 0);
+       {
+               unsigned l = (is_mipmapped(min_filter) ? mipmap_levels ? mipmap_levels : 0 : 1);
+               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, l);
+       }
        else if(w!=width || h!=height)
-               throw IncompatibleData("Image does not match texture storage");
+               throw incompatible_data("Texture2D::image");
+
+       PixelStore pstore = PixelStore::from_image(img);
+       BindRestore _bind_ps(pstore);
+
+       image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data());
+}
+
+unsigned Texture2D::get_n_levels() const
+{
+       unsigned n = 0;
+       for(unsigned s=max(width, height); s; s>>=1, ++n) ;
+       return n;
+}
+
+void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) const
+{
+       w >>= level;
+       h >>= level;
 
-       image(0, fmt, UNSIGNED_BYTE, img.get_data());
+       if(!w && h)
+               w = 1;
+       else if(!h && w)
+               h = 1;
+}
+
+Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res)
+{
+       AsyncLoader *ldr = new AsyncLoader(*this, io);
+       if(res)
+               ldr->set_srgb_conversion(res->get_srgb_conversion());
+       return ldr;
+}
+
+UInt64 Texture2D::get_data_size() const
+{
+       return id ? width*height*get_pixel_size(ifmt) : 0;
+}
+
+void Texture2D::unload()
+{
+       glDeleteTextures(1, &id);
+       id = 0;
+       // TODO check which params actually need refreshing
+       dirty_params = -1;
 }
 
 
 Texture2D::Loader::Loader(Texture2D &t):
-       Texture::Loader(t)
+       DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t)
+{
+       init();
+}
+
+Texture2D::Loader::Loader(Texture2D &t, Collection &c):
+       DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t, c)
+{
+       init();
+}
+
+void Texture2D::Loader::init()
 {
-       add("image_data", &Loader::image_data);
        add("raw_data", &Loader::raw_data);
        add("storage", &Loader::storage);
 }
 
-void Texture2D::Loader::image_data(const string &data)
+void Texture2D::Loader::raw_data(const string &data)
 {
-       Graphics::Image img;
-       img.load_memory(data.data(), data.size());
+       obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
+}
 
-       static_cast<Texture2D &>(obj).image(img);
+void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h)
+{
+       obj.storage(fmt, w, h);
 }
 
-void Texture2D::Loader::raw_data(const string &data)
+
+Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
+       texture(t),
+       io(i),
+       srgb_conversion(false),
+       pixel_buffer(PIXEL_UNPACK_BUFFER),
+       mapped_address(0),
+       phase(0)
+{ }
+
+void Texture2D::AsyncLoader::set_srgb_conversion(bool c)
+{
+       srgb_conversion = c;
+}
+
+bool Texture2D::AsyncLoader::needs_sync() const
 {
-       Texture2D &t2d = static_cast<Texture2D &>(obj);
-       t2d.image(0, t2d.ifmt, UNSIGNED_BYTE, data.data());
+       return phase%2;
 }
 
-void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned b)
+bool Texture2D::AsyncLoader::process()
 {
-       static_cast<Texture2D &>(obj).storage(fmt, w, h, b);
+       if(phase==0)
+       {
+               /* TODO Enhance the ImageLoader system so that the image can be loaded
+               directly to the buffer */
+               image.load_io(io);
+               n_bytes = image.get_stride()*image.get_height();
+       }
+       else if(phase==1)
+       {
+               pixel_buffer.data(n_bytes, 0);
+               mapped_address = reinterpret_cast<char *>(pixel_buffer.map(WRITE_ONLY));
+       }
+       else if(phase==2)
+       {
+               const char *data = reinterpret_cast<const char *>(image.get_data());
+               copy(data, data+n_bytes, mapped_address);
+       }
+       else if(phase==3)
+       {
+               Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER);
+               if(!pixel_buffer.unmap())
+               {
+                       phase = 1;
+                       return false;
+               }
+
+               if(!texture.id)
+                       glGenTextures(1, &texture.id);
+               texture.image(image, srgb_conversion, true);
+       }
+
+       ++phase;
+       return phase>3;
 }
 
 } // namespace GL