]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture1d.cpp
Make ambient occlusion edge detection threshold adjustable
[libs/gl.git] / source / texture1d.cpp
index e5a496a455095093c89502d15c3727dd7306ecec..e746409b8101dfca984017761e5a46998927edf8 100644 (file)
@@ -1,3 +1,5 @@
+#include <msp/core/raii.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
 #include <msp/gl/extensions/arb_texture_storage.h>
 #include <msp/gl/extensions/msp_texture1d.h>
 #include "bindable.h"
@@ -11,39 +13,45 @@ namespace GL {
 
 Texture1D::Texture1D():
        Texture(GL_TEXTURE_1D),
-       ifmt(RGB),
        width(0),
        allocated(0)
 {
        static Require _req(MSP_texture1D);
 }
 
-void Texture1D::storage(PixelFormat fmt, unsigned wd)
+void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv)
 {
        if(width>0)
                throw invalid_operation("Texture1D::storage");
        if(wd==0)
                throw invalid_argument("Texture1D::storage");
 
-       if(MSP_sized_internal_formats)
-               fmt = get_sized_pixelformat(fmt);
-       require_pixelformat(fmt);
-
-       ifmt = fmt;
+       set_internal_format(fmt);
        width = wd;
+       levels = get_n_levels();
+       if(lv)
+               levels = min(levels, lv);
 }
 
 void Texture1D::allocate(unsigned level)
 {
+       if(width==0)
+               throw invalid_operation("Texture1D::allocate");
+       if(level>=levels)
+               throw invalid_argument("Texture1D::allocate");
        if(allocated&(1<<level))
                return;
 
        if(ARB_texture_storage)
        {
-               BindRestore _bind(this);
-               unsigned n_levels = (is_mipmapped(min_filter) ? get_n_levels() : 1);
-               glTexStorage1D(target, n_levels, ifmt, width);
-               allocated |= (1<<n_levels)-1;
+               if(ARB_direct_state_access)
+                       glTextureStorage1D(id, levels, ifmt, width);
+               else
+               {
+                       BindRestore _bind(this);
+                       glTexStorage1D(target, levels, ifmt, width);
+               }
+               allocated |= (1<<levels)-1;
        }
        else
        {
@@ -59,11 +67,11 @@ void Texture1D::image(unsigned level, PixelFormat fmt, DataType type, const void
 
        unsigned w = get_level_size(level);
 
-       BindRestore _bind(this);
        if(ARB_texture_storage)
                return sub_image(level, 0, w, fmt, type, data);
 
-       glTexImage1D(target, level, ifmt, w, 0, fmt, type, data);
+       BindRestore _bind(this);
+       glTexImage1D(target, level, ifmt, w, 0, get_upload_format(fmt), type, data);
 
        allocated |= 1<<level;
        if(gen_mipmap && level==0)
@@ -78,10 +86,14 @@ void Texture1D::sub_image(unsigned level, int x, unsigned wd, PixelFormat fmt, D
        if(width==0)
                throw invalid_operation("Texture3D::image");
 
+       Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
        allocate(level);
 
-       BindRestore _bind(this);
-       glTexSubImage1D(target, level, x, wd, fmt, type, data);
+       fmt = get_upload_format(fmt);
+       if(ARB_direct_state_access)
+               glTextureSubImage1D(id, level, x, wd, fmt, type, data);
+       else
+               glTexSubImage1D(target, level, x, wd, fmt, type, data);
 
        if(gen_mipmap && level==0)
                auto_generate_mipmap();
@@ -95,7 +107,10 @@ void Texture1D::image(const Graphics::Image &img, bool srgb)
        unsigned w = img.get_width();
        PixelFormat fmt = pixelformat_from_graphics(img.get_format());
        if(width==0)
-               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
+       {
+               unsigned l = (is_mipmapped(min_filter) ? mipmap_levels ? mipmap_levels : 0 : 1);
+               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, l);
+       }
        else if(w!=width)
                throw incompatible_data("Texture1D::image");
 
@@ -145,8 +160,6 @@ void Texture1D::Loader::raw_data(const string &data)
 
 void Texture1D::Loader::storage(PixelFormat fmt, unsigned w)
 {
-       if(srgb)
-               fmt = get_srgb_pixelformat(fmt);
        obj.storage(fmt, w);
 }