]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture1d.cpp
Refactor AnimationPlayer ticking
[libs/gl.git] / source / texture1d.cpp
index 0dc85586cbc2e76c328077ca9b666b96c16873e9..e25a11c09ce579b0fbed76a7ec6dc5a6ed5569fd 100644 (file)
@@ -1,3 +1,6 @@
+#include <msp/core/raii.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
+#include <msp/gl/extensions/arb_texture_storage.h>
 #include <msp/gl/extensions/msp_texture1d.h>
 #include "bindable.h"
 #include "error.h"
@@ -10,7 +13,6 @@ namespace GL {
 
 Texture1D::Texture1D():
        Texture(GL_TEXTURE_1D),
-       ifmt(RGB),
        width(0),
        allocated(0)
 {
@@ -24,11 +26,7 @@ void Texture1D::storage(PixelFormat fmt, unsigned wd)
        if(wd==0)
                throw invalid_argument("Texture1D::storage");
 
-       if(MSP_sized_internal_formats)
-               fmt = get_sized_pixelformat(fmt);
-       require_pixelformat(fmt);
-
-       ifmt = fmt;
+       set_internal_format(fmt);
        width = wd;
 }
 
@@ -37,8 +35,23 @@ void Texture1D::allocate(unsigned level)
        if(allocated&(1<<level))
                return;
 
-       PixelFormat base_fmt = get_base_pixelformat(ifmt);
-       image(level, base_fmt, get_alloc_type(base_fmt), 0);
+       if(ARB_texture_storage)
+       {
+               unsigned n_levels = (is_mipmapped(min_filter) ? get_n_levels() : 1);
+               if(ARB_direct_state_access)
+                       glTextureStorage1D(id, n_levels, ifmt, width);
+               else
+               {
+                       BindRestore _bind(this);
+                       glTexStorage1D(target, n_levels, ifmt, width);
+               }
+               allocated |= (1<<n_levels)-1;
+       }
+       else
+       {
+               PixelFormat base_fmt = get_base_pixelformat(ifmt);
+               image(level, base_fmt, get_alloc_type(base_fmt), 0);
+       }
 }
 
 void Texture1D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
@@ -48,8 +61,11 @@ void Texture1D::image(unsigned level, PixelFormat fmt, DataType type, const void
 
        unsigned w = get_level_size(level);
 
+       if(ARB_texture_storage)
+               return sub_image(level, 0, w, fmt, type, data);
+
        BindRestore _bind(this);
-       glTexImage1D(target, level, ifmt, w, 0, fmt, type, data);
+       glTexImage1D(target, level, ifmt, w, 0, get_upload_format(fmt), type, data);
 
        allocated |= 1<<level;
        if(gen_mipmap && level==0)
@@ -64,10 +80,17 @@ void Texture1D::sub_image(unsigned level, int x, unsigned wd, PixelFormat fmt, D
        if(width==0)
                throw invalid_operation("Texture3D::image");
 
+       Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
        allocate(level);
 
-       BindRestore _bind(this);
-       glTexSubImage1D(target, level, x, wd, fmt, type, data);
+       fmt = get_upload_format(fmt);
+       if(ARB_direct_state_access)
+               glTextureSubImage1D(id, level, x, wd, fmt, type, data);
+       else
+               glTexSubImage1D(target, level, x, wd, fmt, type, data);
+
+       if(gen_mipmap && level==0)
+               auto_generate_mipmap();
 }
 
 void Texture1D::image(const Graphics::Image &img, bool srgb)