Refactor AnimationPlayer ticking
authorMikko Rasa <tdb@tdb.fi>
Wed, 2 May 2018 19:32:14 +0000 (22:32 +0300)
committerMikko Rasa <tdb@tdb.fi>
Wed, 2 May 2018 22:07:15 +0000 (01:07 +0300)
commita993091fbb8fdb76a1d02be9de59529c14b59cf0
tree5e8e1ad79a7a7c6d08acbee2151793bed7164e0d
parent4a1e2b6a68095e6bb7c212be57abb5a1509739b9
Refactor AnimationPlayer ticking

It's not more consistent between single and stacked animations.  There
shouldn't be significant performance penalty since the animation states
would be freed upon removing the target anyway.
source/animationplayer.cpp
source/animationplayer.h