class Loader: public Msp::DataFile::CollectionObjectLoader<Technique>
{
public:
+ Loader(Technique &);
Loader(Technique &, Collection &);
private:
+ void init();
void inherit(const std::string &);
void pass(const std::string &);
};
InheritLoader(Technique &, Collection &);
private:
- void texture(const std::string &, const std::string &);
+ void texture(unsigned, const std::string &);
};
typedef std::map<Tag, RenderPass> PassMap;