]> git.tdb.fi Git - libs/gl.git/blobdiff - source/technique.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / technique.cpp
diff --git a/source/technique.cpp b/source/technique.cpp
deleted file mode 100644 (file)
index e3233ef..0000000
+++ /dev/null
@@ -1,182 +0,0 @@
-#include <msp/core/refptr.h>
-#include <msp/datafile/collection.h>
-#include <msp/strings/format.h>
-#include "material.h"
-#include "program.h"
-#include "programdata.h"
-#include "tag.h"
-#include "technique.h"
-#include "texture.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-RenderPass &Technique::add_pass(const Tag &tag)
-{
-       return insert_unique(passes, tag, RenderPass())->second;
-}
-
-bool Technique::has_pass(const Tag &tag) const
-{
-       return passes.count(tag);
-}
-
-const RenderPass &Technique::get_pass(const Tag &tag) const
-{
-       return get_item(passes, tag);
-}
-
-const RenderPass *Technique::find_pass(const Tag &tag) const
-{
-       PassMap::const_iterator i = passes.find(tag);
-       return (i!=passes.end() ? &i->second : 0);
-}
-
-bool Technique::replace_texture(const string &slot, const Texture &tex)
-{
-       bool replaced = false;
-       for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i)
-       {
-               int index = i->second.get_texture_index(slot);
-               if(index>=0)
-               {
-                       i->second.set_texture(index, &tex);
-                       replaced = true;
-               }
-       }
-
-       return replaced;
-}
-
-bool Technique::replace_material(const string &slot, const Material &mat)
-{
-       bool replaced = false;
-       for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i)
-       {
-               const string &pass_slot = i->second.get_material_slot_name();
-               if(!pass_slot.empty() && pass_slot==slot)
-               {
-                       i->second.set_material(&mat);
-                       replaced = true;
-               }
-       }
-
-       return replaced;
-}
-
-bool Technique::replace_uniforms(const ProgramData &shdata)
-{
-       bool replaced = false;
-       const vector<string> &uniform_names = shdata.get_uniform_names();
-       for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i)
-       {
-               RefPtr<ProgramData> new_shdata;
-               for(vector<string>::const_iterator j=uniform_names.begin(); j!=uniform_names.end(); ++j)
-               {
-                       const string &name = i->second.get_slotted_uniform_name(*j);
-                       if(name.empty())
-                               continue;
-
-                       if(!new_shdata)
-                               new_shdata = new ProgramData(*i->second.get_shader_data());
-
-                       new_shdata->uniform(name, shdata.get_uniform(*j));
-                       replaced = true;
-               }
-
-               if(new_shdata)
-                       i->second.set_shader_program(i->second.get_shader_program(), new_shdata.get());
-       }
-
-       return replaced;
-}
-
-bool Technique::has_shaders() const
-{
-       for(PassMap::const_iterator i=passes.begin(); i!=passes.end(); ++i)
-               if(i->second.get_shader_program())
-                       return true;
-       return false;
-}
-
-
-Technique::Loader::Loader(Technique &t):
-       DataFile::CollectionObjectLoader<Technique>(t, 0)
-{
-       init();
-}
-
-Technique::Loader::Loader(Technique &t, Collection &c):
-       DataFile::CollectionObjectLoader<Technique>(t, &c)
-{
-       init();
-}
-
-void Technique::Loader::init()
-{
-       add("inherit", &Loader::inherit);
-       add("pass", &Loader::pass);
-}
-
-void Technique::Loader::inherit(const string &n)
-{
-       obj.passes = get_collection().get<Technique>(n).get_passes();
-       InheritLoader ldr(obj, get_collection());
-       load_sub_with(ldr);
-}
-
-void Technique::Loader::pass(const string &n)
-{
-       RenderPass p;
-       if(coll)
-               load_sub(p, get_collection());
-       else
-               load_sub(p);
-
-       insert_unique(obj.passes, n, p);
-}
-
-
-Technique::InheritLoader::InheritLoader(Technique &t, Collection &c):
-       DataFile::CollectionObjectLoader<Technique>(t, &c)
-{
-       add("material", &InheritLoader::material);
-       add("texture", &InheritLoader::texture);
-       add("uniforms", &InheritLoader::uniforms);
-}
-
-void Technique::InheritLoader::material(const string &slot, const string &name)
-{
-       const Material &mat = get_collection().get<Material>(name);
-       if(obj.replace_material(slot, mat))
-               return;
-
-       // For backwards compatibility
-       RenderPass &pass = get_item(obj.passes, slot);
-       if(const Material *base_mat = pass.get_material())
-       {
-               for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i)
-                       if(i->second.get_material()==base_mat)
-                               i->second.set_material(&mat);
-       }
-       else
-               pass.set_material(&mat);
-}
-
-void Technique::InheritLoader::texture(const string &slot, const string &name)
-{
-       if(!obj.replace_texture(slot, get_collection().get<Texture>(name)))
-               throw key_error(slot);
-}
-
-void Technique::InheritLoader::uniforms()
-{
-       ProgramData shdata;
-       load_sub(shdata);
-       obj.replace_uniforms(shdata);
-}
-
-} // namespace GL
-} // namespace Msp