]> git.tdb.fi Git - libs/gl.git/blobdiff - source/technique.cpp
Add a class to unify loading coordinate transforms
[libs/gl.git] / source / technique.cpp
index 9d13a8976ac4b40f56f077b4a4fcf5120bdea4f1..d6ec7115f6e703a5b215803952a27716f934e468 100644 (file)
@@ -1,13 +1,6 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
 #include <msp/core/refptr.h>
 #include <msp/datafile/collection.h>
-#include <msp/strings/formatter.h>
+#include <msp/strings/format.h>
 #include "material.h"
 #include "program.h"
 #include "programdata.h"
@@ -20,25 +13,86 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-RenderPass &Technique::add_pass(const GL::Tag &tag)
+RenderPass &Technique::add_pass(const Tag &tag)
 {
-       if(passes.count(tag))
-               throw KeyError("Duplicate pass");
-
-       return passes[tag];
+       return insert_unique(passes, tag, RenderPass())->second;
 }
 
-bool Technique::has_pass(const GL::Tag &tag) const
+bool Technique::has_pass(const Tag &tag) const
 {
        return passes.count(tag);
 }
 
-const RenderPass &Technique::get_pass(const GL::Tag &tag) const
+const RenderPass &Technique::get_pass(const Tag &tag) const
+{
+       return get_item(passes, tag);
+}
+
+bool Technique::replace_texture(const string &slot, const Texture &tex)
 {
-       PassMap::const_iterator i = passes.find(tag);
-       if(i==passes.end())
-               throw KeyError("Unknown pass");
-       return i->second;
+       bool replaced = false;
+       for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i)
+       {
+               int index = i->second.get_texture_index(slot);
+               if(index>=0)
+               {
+                       i->second.set_texture(index, &tex);
+                       replaced = true;
+               }
+       }
+
+       return replaced;
+}
+
+bool Technique::replace_material(const string &slot, const Material &mat)
+{
+       bool replaced = false;
+       for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i)
+       {
+               const string &pass_slot = i->second.get_material_slot_name();
+               if(!pass_slot.empty() && pass_slot==slot)
+               {
+                       i->second.set_material(&mat);
+                       replaced = true;
+               }
+       }
+
+       return replaced;
+}
+
+bool Technique::replace_uniforms(const ProgramData &shdata)
+{
+       bool replaced = false;
+       const vector<string> &uniform_names = shdata.get_uniform_names();
+       for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i)
+       {
+               RefPtr<ProgramData> new_shdata;
+               for(vector<string>::const_iterator j=uniform_names.begin(); j!=uniform_names.end(); ++j)
+               {
+                       const string &name = i->second.get_slotted_uniform_name(*j);
+                       if(name.empty())
+                               continue;
+
+                       if(!new_shdata)
+                               new_shdata = new ProgramData(*i->second.get_shader_data());
+
+                       new_shdata->uniform(name, shdata.get_uniform(*j));
+                       replaced = true;
+               }
+
+               if(new_shdata)
+                       i->second.set_shader_program(i->second.get_shader_program(), new_shdata.get());
+       }
+
+       return replaced;
+}
+
+bool Technique::has_shaders() const
+{
+       for(PassMap::const_iterator i=passes.begin(); i!=passes.end(); ++i)
+               if(i->second.get_shader_program())
+                       return true;
+       return false;
 }
 
 
@@ -62,44 +116,60 @@ void Technique::Loader::init()
 
 void Technique::Loader::inherit(const string &n)
 {
-       obj.passes = get_collection().get<Technique>(n)->get_passes();
+       obj.passes = get_collection().get<Technique>(n).get_passes();
        InheritLoader ldr(obj, get_collection());
        load_sub_with(ldr);
 }
 
 void Technique::Loader::pass(const string &n)
 {
-       Tag tag(n);
-       if(obj.passes.count(tag))
-               throw KeyError("Duplicate pass name", n);
-
        RenderPass p;
        if(coll)
                load_sub(p, get_collection());
        else
                load_sub(p);
-       obj.passes.insert(PassMap::value_type(tag, p));
+
+       insert_unique(obj.passes, n, p);
 }
 
 
 Technique::InheritLoader::InheritLoader(Technique &t, Collection &c):
        DataFile::CollectionObjectLoader<Technique>(t, &c)
 {
+       add("material", &InheritLoader::material);
        add("texture", &InheritLoader::texture);
+       add("uniforms", &InheritLoader::uniforms);
 }
 
-void Technique::InheritLoader::texture(unsigned index, const string &name)
+void Technique::InheritLoader::material(const string &slot, const string &name)
 {
-       Texture *tex = get_collection().get<Texture>(name);
-       for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i)
+       const Material &mat = get_collection().get<Material>(name);
+       if(obj.replace_material(slot, mat))
+               return;
+
+       // For backwards compatibility
+       RenderPass &pass = get_item(obj.passes, slot);
+       if(const Material *base_mat = pass.get_material())
        {
-               try
-               {
-                       i->second.set_texture(index, tex);
-               }
-               catch(const KeyError &)
-               { }
+               for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i)
+                       if(i->second.get_material()==base_mat)
+                               i->second.set_material(&mat);
        }
+       else
+               pass.set_material(&mat);
+}
+
+void Technique::InheritLoader::texture(const string &slot, const string &name)
+{
+       if(!obj.replace_texture(slot, get_collection().get<Texture>(name)))
+               throw key_error(slot);
+}
+
+void Technique::InheritLoader::uniforms()
+{
+       ProgramData shdata;
+       load_sub(shdata);
+       obj.replace_uniforms(shdata);
 }
 
 } // namespace GL