+++ /dev/null
-#ifndef MSP_GL_SPHERE_H_
-#define MSP_GL_SPHERE_H_
-
-#include "geometrybuilder.h"
-
-namespace Msp {
-namespace GL {
-
-class UvSphereBuilder: public GeometryBuilder
-{
-private:
- float radius;
- unsigned segments;
- unsigned rings;
-
-public:
- UvSphereBuilder(float, unsigned, unsigned = 0);
-
- using GeometryBuilder::build;
- virtual void build(PrimitiveBuilder &) const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif