+++ /dev/null
-#ifndef MSP_GL_SIMPLESCENE_H_
-#define MSP_GL_SIMPLESCENE_H_
-
-#include <set>
-#include "scene.h"
-
-namespace Msp {
-namespace GL {
-
-/**
-A simple yet efficient scene. Rendering order is unspecified.
-*/
-class SimpleScene: public Scene
-{
-private:
- typedef std::set<Renderable *> RenderableSet;
- typedef std::vector<Renderable *> RenderableArray;
-
- RenderableSet renderables;
- mutable RenderableArray cache;
-
-public:
- virtual void add(Renderable &);
- virtual void remove(Renderable &);
-
-private:
- void populate_cache() const;
-
-public:
- virtual void setup_frame(Renderer &);
- virtual void finish_frame();
-
- using Scene::render;
- virtual void render(Renderer &, const Tag & = Tag()) const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif