+++ /dev/null
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2009 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#ifndef SHADOWMAP_H_
-#define SHADOWMAP_H_
-
-#include "effect.h"
-#include "framebuffer.h"
-#include "texture2d.h"
-#include "vector.h"
-
-namespace Msp {
-namespace GL {
-
-class Light;
-class Scene;
-
-class ShadowMap: public Effect
-{
-private:
- unsigned size;
- const Scene &scene;
- const Light &light;
- Framebuffer fbo;
-public:
- Texture2D depth_buf;
-private:
- Vector3 target;
- float radius;
-
-public:
- ShadowMap(unsigned, const Scene &, const Light &);
- void set_target(const Vector3 &, float);
- virtual void prepare();
- virtual void cleanup();
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif