]> git.tdb.fi Git - libs/gl.git/blobdiff - source/scene.cpp
Use an explicit material slot name in RenderPass
[libs/gl.git] / source / scene.cpp
index 9d301fbfb0801ab3d1ea95b5104d88f81b94d902..fbde0cd34dff6c0960238c6d5384cef1a99fcff5 100644 (file)
@@ -40,7 +40,7 @@ bool Scene::setup_frustum(const Renderer &renderer) const
                frustum_edges[0] = Vector4(0, 1/s, y/s, 0);
                frustum_edges[1] = Vector4(0, -1/s, y/s, 0);
 
-               float x = y*camera->get_aspect();
+               float x = y*camera->get_aspect_ratio();
                s = sqrt(x*x+1);
                frustum_edges[2] = Vector4(1/s, 0, x/s, 0);
                frustum_edges[3] = Vector4(-1/s, 0, x/s, 0);