X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fscene.cpp;h=fbde0cd34dff6c0960238c6d5384cef1a99fcff5;hp=9d301fbfb0801ab3d1ea95b5104d88f81b94d902;hb=cfd4d36c2b6b6095ada3aef8082e5d409a233a21;hpb=a25a5932b80e7d1c11be6b09c5e00857b9238f60 diff --git a/source/scene.cpp b/source/scene.cpp index 9d301fbf..fbde0cd3 100644 --- a/source/scene.cpp +++ b/source/scene.cpp @@ -40,7 +40,7 @@ bool Scene::setup_frustum(const Renderer &renderer) const frustum_edges[0] = Vector4(0, 1/s, y/s, 0); frustum_edges[1] = Vector4(0, -1/s, y/s, 0); - float x = y*camera->get_aspect(); + float x = y*camera->get_aspect_ratio(); s = sqrt(x*x+1); frustum_edges[2] = Vector4(1/s, 0, x/s, 0); frustum_edges[3] = Vector4(-1/s, 0, x/s, 0);