]> git.tdb.fi Git - libs/gl.git/blobdiff - source/resources/resources.cpp
Rename Pipeline to Sequence
[libs/gl.git] / source / resources / resources.cpp
index ef8b93255fca8927104d35e4434e4a68cf5ee1bf..e83f33eb529078f80c1bd08d426c40dc49a9a08e 100644 (file)
 #include "mesh.h"
 #include "module.h"
 #include "object.h"
-#include "pipelinetemplate.h"
+#include "sequencetemplate.h"
 #include "pose.h"
 #include "program.h"
 #include "resourcemanager.h"
 #include "resources.h"
 #include "sampler.h"
+#include "scene.h"
 #include "technique.h"
 #include "texture1d.h"
 #include "texture2d.h"
@@ -45,12 +46,13 @@ Resources::Resources():
        add_type<Lighting>().suffix(".lightn").keyword("lighting");
        add_type<Material>().suffix(".mat").creator(&Resources::create_material);
        add_type<Mesh>().keyword("mesh").creator(&Resources::create_mesh);
-       add_type<Module>().suffix(".glsl").creator(&Resources::create_module);
+       add_type<Module>().suffix(".glsl").suffix(".spv").creator(&Resources::create_module);
        add_type<Object>().keyword("object");
-       add_type<PipelineTemplate>().suffix(".pipe").keyword("pipeline");
+       add_type<SequenceTemplate>().suffix(".seq").keyword("sequence");
        add_type<Pose>().keyword("pose");
        add_type<Program>().keyword("shader").creator(&Resources::create_program);
        add_type<Sampler>().suffix(".samp").keyword("sampler");
+       add_type<Scene>().suffix(".scene").creator(&Resources::create_scene);
        add_type<Technique>().suffix(".tech").keyword("technique");
        add_type<Texture1D>().base<Texture>().suffix(".tex1d").keyword("texture1d");
        add_type<Texture2D>().base<Texture>().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d);
@@ -124,6 +126,19 @@ Mesh *Resources::create_mesh(const string &name)
        return 0;
 }
 
+Scene *Resources::create_scene(const string &name)
+{
+       if(RefPtr<IO::Seekable> io = open_raw(name))
+       {
+               DataFile::Parser parser(*io, name);
+               Scene::GenericLoader ldr(*this);
+               ldr.load(parser);
+               return ldr.get_scene();
+       }
+
+       return 0;
+}
+
 Texture2D *Resources::create_texture2d(const string &name)
 {
        string ext = FS::extpart(name);
@@ -132,20 +147,23 @@ Texture2D *Resources::create_texture2d(const string &name)
 
        if(RefPtr<IO::Seekable> io = open_raw(name))
        {
-               Graphics::Image image;
-               if(!resource_manager)
-                       image.load_io(*io);
-
-               RefPtr<Texture2D> tex = new Texture2D(resource_manager);
+               RefPtr<Texture2D> tex;
 
                if(ext==".tex2d")
                {
+                       tex = new Texture2D(resource_manager);
                        DataFile::Parser parser(*io, name);
                        Texture2D::Loader ldr(*tex, *this);
                        ldr.load(parser);
                }
                else
                {
+                       // Verify that the image is loadable
+                       Graphics::Image image;
+                       if(!resource_manager)
+                               image.load_io(*io);
+
+                       tex = new Texture2D(resource_manager);
                        Sampler &samp = tex->get_default_sampler();
                        if(is_mipmapped(default_tex_filter))
                        {
@@ -156,12 +174,13 @@ Texture2D *Resources::create_texture2d(const string &name)
                                samp.set_mag_filter(default_tex_filter);
                        samp.set_min_filter(default_tex_filter);
                        samp.set_max_anisotropy(default_tex_anisotropy);
+
+                       if(resource_manager)
+                               resource_manager->set_resource_location(*tex, *this, name);
+                       else
+                               tex->image(image);
                }
 
-               if(resource_manager)
-                       resource_manager->set_resource_location(*tex, *this, name);
-               else
-                       tex->image(image);
                return tex.release();
        }
 
@@ -170,11 +189,24 @@ Texture2D *Resources::create_texture2d(const string &name)
 
 Module *Resources::create_module(const string &name)
 {
+       string ext = FS::extpart(name);
+       if(ext!=".glsl" && ext!=".spv")
+               return 0;
+
        if(RefPtr<IO::Seekable> io = open_raw(name))
        {
-               RefPtr<Module> module = new Module;
-               module->load_source(*io, this, name);
-               return module.release();
+               if(ext==".glsl")
+               {
+                       RefPtr<GlslModule> module = new GlslModule;
+                       module->load_source(*io, this, name);
+                       return module.release();
+               }
+               else if(ext==".spv")
+               {
+                       RefPtr<SpirVModule> module = new SpirVModule;
+                       module->load_code(*io);
+                       return module.release();
+               }
        }
 
        return 0;
@@ -185,7 +217,7 @@ Program *Resources::create_program(const string &name)
        string ext = FS::extpart(name);
        string base = FS::basepart(name);
        string ext2 = FS::extpart(base);
-       if(ext==".shader" && ext2==".glsl")
+       if(ext==".shader" && (ext2==".glsl" || ext2==".spv"))
        {
                Module &module = get<Module>(base);
                RefPtr<Program> shprog = new Program;