]> git.tdb.fi Git - libs/gl.git/blobdiff - source/resources/resources.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / resources / resources.cpp
index 7cbdd2c5069f3bc8f51311bfa52e3183f7457787..ab4b0a8dd52d560282ef7ca11d1afcd41c1c6cda 100644 (file)
@@ -2,6 +2,7 @@
 #include <msp/fs/utils.h>
 #include "animation.h"
 #include "armature.h"
+#include "backend.h"
 #include "basicmaterial.h"
 #include "camera.h"
 #include "directionallight.h"
@@ -43,7 +44,6 @@ void init_builtin_data(DataFile::BuiltinSource &);
 Resources *Resources::global_resources = 0;
 
 Resources::Resources(bool set_as_global):
-       srgb_conversion(false),
        resource_manager(0)
 {
        add_type<Animation>().suffix(".anim").keyword("animation");
@@ -63,7 +63,8 @@ Resources::Resources(bool set_as_global):
                .creator([this](const string &n){ return create_mesh(n); })
                .notify(&set_debug_name<Mesh>);
        add_type<Module>().suffix(".glsl").suffix(".spv")
-               .creator([this](const string &n){ return create_module(n); });
+               .creator([this](const string &n){ return create_module(n); })
+               .notify(&set_debug_name<Module>);
        add_type<Object>().base<Renderable>().keyword("object");
        add_type<OccludedScene>().base<Scene>().base<Renderable>().suffix(".scene")
                .creator([this](const string &n) -> OccludedScene * { create_generic<Scene>(n); return 0; });
@@ -140,11 +141,6 @@ const DataFile::CollectionSource &Resources::get_builtins()
        return builtins;
 }
 
-void Resources::set_srgb_conversion(bool c)
-{
-       srgb_conversion = c;
-}
-
 void Resources::set_resource_manager(ResourceManager *m)
 {
        resource_manager = m;
@@ -229,7 +225,11 @@ Module *Resources::create_module(const string &name)
        {
                if(ext==".glsl")
                {
-                       RefPtr<GlslModule> module = new GlslModule;
+                       RefPtr<Module> module;
+                       if(get_backend_api()==VULKAN)
+                               module = new SpirVModule;
+                       else
+                               module = new GlslModule;
                        module->load_source(*io, this, name);
                        return module.release();
                }