]> git.tdb.fi Git - libs/gl.git/blobdiff - source/resources.cpp
Enable resource management on Texture2D
[libs/gl.git] / source / resources.cpp
index 8e872d5defbc7a703aec6b9ee56d3218fd393289..79c5e85fbe47764e0cca300f15c8acb3ff350450 100644 (file)
@@ -8,6 +8,7 @@
 #include "object.h"
 #include "pose.h"
 #include "program.h"
+#include "resourcemanager.h"
 #include "resources.h"
 #include "technique.h"
 #include "texture2d.h"
@@ -19,7 +20,9 @@ namespace Msp {
 namespace GL {
 
 Resources::Resources():
-       default_tex_filter(LINEAR_MIPMAP_LINEAR)
+       default_tex_filter(LINEAR_MIPMAP_LINEAR),
+       srgb_conversion(false),
+       resource_manager(0)
 {
        add_type<Animation>().suffix(".anim").keyword("animation");
        add_type<Armature>().suffix(".arma").keyword("armature");
@@ -40,6 +43,16 @@ void Resources::set_default_texture_filter(TextureFilter tf)
        default_tex_filter = tf;
 }
 
+void Resources::set_srgb_conversion(bool c)
+{
+       srgb_conversion = c;
+}
+
+void Resources::set_resource_manager(ResourceManager *m)
+{
+       resource_manager = m;
+}
+
 Texture2D *Resources::create_texture2d(const string &name)
 {
        string ext = FS::extpart(name);
@@ -49,9 +62,10 @@ Texture2D *Resources::create_texture2d(const string &name)
        if(RefPtr<IO::Seekable> io = open_from_sources(name))
        {
                Graphics::Image image;
-               image.load_io(*io);
+               if(!resource_manager)
+                       image.load_io(*io);
 
-               RefPtr<GL::Texture2D> tex = new GL::Texture2D;
+               RefPtr<GL::Texture2D> tex = new GL::Texture2D(resource_manager);
 
                if(default_tex_filter==NEAREST_MIPMAP_NEAREST || default_tex_filter==NEAREST_MIPMAP_LINEAR ||
                        default_tex_filter==LINEAR_MIPMAP_NEAREST || default_tex_filter==LINEAR_MIPMAP_LINEAR)
@@ -63,7 +77,11 @@ Texture2D *Resources::create_texture2d(const string &name)
                        tex->set_mag_filter(default_tex_filter);
                tex->set_min_filter(default_tex_filter);
 
-               tex->image(image);
+               // TODO Somehow pass the srgb flag if a resource manager is in use
+               if(resource_manager)
+                       resource_manager->set_resource_location(*tex, *this, name);
+               else
+                       tex->image(image, srgb_conversion);
                return tex.release();
        }