-#include <msp/fs/utils.h>
-#include "animation.h"
-#include "armature.h"
-#include "font.h"
-#include "keyframe.h"
-#include "material.h"
-#include "mesh.h"
-#include "object.h"
-#include "pose.h"
-#include "program.h"
-#include "resourcemanager.h"
-#include "resources.h"
-#include "technique.h"
-#include "texture2d.h"
-#include "texturecube.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-Resources::Resources():
- default_tex_filter(LINEAR_MIPMAP_LINEAR),
- srgb_conversion(false),
- resource_manager(0)
-{
- add_type<Animation>().suffix(".anim").keyword("animation");
- add_type<Armature>().suffix(".arma").keyword("armature");
- add_type<Font>().keyword("font");
- add_type<KeyFrame>().suffix(".kframe").keyword("keyframe");
- add_type<Material>().suffix(".mat").keyword("material");
- add_type<Mesh>().keyword("mesh");
- add_type<Object>().keyword("object");
- add_type<Pose>().keyword("pose");
- add_type<Program>().keyword("shader");
- add_type<Technique>().suffix(".tech").keyword("technique");
- add_type<Texture2D>().base<Texture>().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d);
- add_type<TextureCube>().base<Texture>().suffix(".texcb").keyword("texture_cube");
-}
-
-void Resources::set_default_texture_filter(TextureFilter tf)
-{
- default_tex_filter = tf;
-}
-
-void Resources::set_srgb_conversion(bool c)
-{
- srgb_conversion = c;
-}
-
-void Resources::set_resource_manager(ResourceManager *m)
-{
- resource_manager = m;
-}
-
-Texture2D *Resources::create_texture2d(const string &name)
-{
- string ext = FS::extpart(name);
- if(ext==".tex2d")
- return 0;
-
- if(RefPtr<IO::Seekable> io = open_from_sources(name))
- {
- Graphics::Image image;
- if(!resource_manager)
- image.load_io(*io);
-
- RefPtr<GL::Texture2D> tex = new GL::Texture2D(resource_manager);
-
- if(default_tex_filter==NEAREST_MIPMAP_NEAREST || default_tex_filter==NEAREST_MIPMAP_LINEAR ||
- default_tex_filter==LINEAR_MIPMAP_NEAREST || default_tex_filter==LINEAR_MIPMAP_LINEAR)
- {
- tex->set_generate_mipmap(true);
- tex->set_mag_filter(LINEAR);
- }
- else
- tex->set_mag_filter(default_tex_filter);
- tex->set_min_filter(default_tex_filter);
-
- // TODO Somehow pass the srgb flag if a resource manager is in use
- if(resource_manager)
- resource_manager->set_resource_location(*tex, *this, name);
- else
- tex->image(image, srgb_conversion);
- return tex.release();
- }
-
- return 0;
-}
-
-} // namespace GL
-} // namespace Msp