]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderpass.h
Check the flat qualifier from the correct member
[libs/gl.git] / source / renderpass.h
diff --git a/source/renderpass.h b/source/renderpass.h
deleted file mode 100644 (file)
index 34c315b..0000000
+++ /dev/null
@@ -1,94 +0,0 @@
-#ifndef MSP_GL_RENDERPASS_H_
-#define MSP_GL_RENDERPASS_H_
-
-#include <msp/core/refptr.h>
-#include <msp/datafile/objectloader.h>
-#include "bindable.h"
-
-namespace Msp {
-namespace GL {
-
-class Material;
-class Program;
-class ProgramData;
-class Renderer;
-class Texture;
-class Texturing;
-
-/**
-Encapsulates the data that determines the appearance of a rendered surface.
-This includes shader and data for it, material and texturing.
-
-XXX Does not delete inline texture from datafiles properly
-*/
-class RenderPass
-{
-public:
-       class Loader: public DataFile::CollectionObjectLoader<RenderPass>
-       {
-       public:
-               Loader(RenderPass &);
-               Loader(RenderPass &, Collection &);
-
-       private:
-               void init();
-               void material_inline();
-               void material(const std::string &);
-               void texunit(unsigned);
-               void texunit_named(unsigned, const std::string &);
-               void uniforms();
-               void uniform_slot(const std::string &);
-               void uniform_slot2(const std::string &, const std::string &);
-       };
-
-private:
-       struct TextureLoader: public DataFile::CollectionObjectLoader<Texturing>
-       {
-       private:
-               unsigned index;
-               RefPtr<Texture> tex;
-
-       public:
-               TextureLoader(Texturing &, unsigned, Collection *);
-       private:
-               virtual void finish();
-
-               void texture(const std::string &);
-               void texture2d();
-       };
-
-       const Program *shprog;
-       ProgramData *shdata;
-       std::map<std::string, std::string> uniform_slots;
-       RefPtr<const Material> material;
-       std::string material_slot;
-       Texturing *texturing;
-       std::map<std::string, unsigned> tex_names;
-       bool back_faces;
-
-public:
-       RenderPass();
-       RenderPass(const RenderPass &);
-       RenderPass &operator=(const RenderPass &);
-       ~RenderPass();
-
-       void set_shader_program(const Program *, const ProgramData *);
-       const Program *get_shader_program() const { return shprog; }
-       const ProgramData *get_shader_data() const { return shdata; }
-       const std::string &get_slotted_uniform_name(const std::string &) const;
-       void set_material(const Material *);
-       const Material *get_material() const { return material.get(); }
-       const std::string &get_material_slot_name() const { return material_slot; }
-       void set_texture(unsigned, const Texture *);
-       const Texturing *get_texturing() const { return texturing; }
-       int get_texture_index(const std::string &) const;
-       void set_back_faces(bool);
-       bool get_back_faces() const { return back_faces; }
-
-       void apply(Renderer &) const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif