]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderpass.h
Check the flat qualifier from the correct member
[libs/gl.git] / source / renderpass.h
diff --git a/source/renderpass.h b/source/renderpass.h
deleted file mode 100644 (file)
index 10960b3..0000000
+++ /dev/null
@@ -1,88 +0,0 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007-2008, 2010  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#ifndef MSP_GL_RENDERPASS_H_
-#define MSP_GL_RENDERPASS_H_
-
-#include <msp/core/refptr.h>
-#include <msp/datafile/objectloader.h>
-#include "bindable.h"
-
-namespace Msp {
-namespace GL {
-
-class Material;
-class Program;
-class ProgramData;
-class Texture;
-
-/**
-Encapsulates the data that determines the appearance of a rendered surface.
-This includes shader and data for it, material and textures.
-*/
-class RenderPass: public Bindable<RenderPass>
-{
-public:
-       class Loader: public DataFile::CollectionObjectLoader<RenderPass>
-       {
-       public:
-               Loader(RenderPass &);
-               Loader(RenderPass &, Collection &);
-
-       private:
-               void init();
-               virtual void finish();
-               void material();
-               void material(const std::string &);
-               void texunit(unsigned);
-               void uniforms();
-       };
-
-private:
-       struct TextureSlot
-       {
-               class Loader: public DataFile::CollectionObjectLoader<TextureSlot>
-               {
-               public:
-                       Loader(TextureSlot &);
-                       Loader(TextureSlot &, Collection &);
-
-               private:
-                       void init();
-                       void texture(const std::string &);
-                       void texture2d();
-               };
-
-               unsigned index;
-               RefPtr<const Texture> texture;
-
-               TextureSlot(unsigned);
-       };
-
-       Program *shprog;
-       ProgramData *shdata;
-       RefPtr<const Material> material;
-       std::vector<TextureSlot> textures;
-
-       RenderPass &operator=(const RenderPass &);
-public:
-       RenderPass();
-       RenderPass(const RenderPass &);
-       ~RenderPass();
-
-       void set_material(const Material *);
-       void set_texture(unsigned, const Texture *);
-
-       void bind() const;
-
-       static void unbind();
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif