]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderpass.cpp
Keep track of which components have been set in Transform
[libs/gl.git] / source / renderpass.cpp
index eb4ae1f93ba145b029ff5a23847b02e557f56c37..be5bb170280844d88c8b3e8f46fd22cb72e902de 100644 (file)
@@ -28,6 +28,7 @@ RenderPass::RenderPass(const RenderPass &other):
        shdata(other.shdata),
        uniform_slots(other.uniform_slots),
        material(other.material),
+       material_slot(other.material_slot),
        texturing(other.texturing ? new Texturing(*other.texturing) : 0),
        tex_names(other.tex_names),
        back_faces(other.back_faces)
@@ -39,6 +40,7 @@ RenderPass &RenderPass::operator=(const RenderPass &other)
        shdata = other.shdata;
        uniform_slots = other.uniform_slots;
        material = other.material;
+       material_slot = other.material_slot;
        texturing = other.texturing ? new Texturing(*other.texturing) : 0;
        tex_names = other.tex_names;
        back_faces = other.back_faces;
@@ -53,7 +55,7 @@ RenderPass::~RenderPass()
 void RenderPass::set_shader_program(const Program *prog, const ProgramData *data)
 {
        shprog = prog;
-       shdata = new ProgramData(*data);
+       shdata = (data ? new ProgramData(*data) : 0);
 }
 
 const string &RenderPass::get_slotted_uniform_name(const string &slot) const