X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderpass.cpp;h=be5bb170280844d88c8b3e8f46fd22cb72e902de;hp=eb4ae1f93ba145b029ff5a23847b02e557f56c37;hb=8bc776f177c7cf9d0c6fd9590273f086d38c23ca;hpb=d713e5391dc5d85759c7aab36f6df7a85c3d8eff diff --git a/source/renderpass.cpp b/source/renderpass.cpp index eb4ae1f9..be5bb170 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -28,6 +28,7 @@ RenderPass::RenderPass(const RenderPass &other): shdata(other.shdata), uniform_slots(other.uniform_slots), material(other.material), + material_slot(other.material_slot), texturing(other.texturing ? new Texturing(*other.texturing) : 0), tex_names(other.tex_names), back_faces(other.back_faces) @@ -39,6 +40,7 @@ RenderPass &RenderPass::operator=(const RenderPass &other) shdata = other.shdata; uniform_slots = other.uniform_slots; material = other.material; + material_slot = other.material_slot; texturing = other.texturing ? new Texturing(*other.texturing) : 0; tex_names = other.tex_names; back_faces = other.back_faces; @@ -53,7 +55,7 @@ RenderPass::~RenderPass() void RenderPass::set_shader_program(const Program *prog, const ProgramData *data) { shprog = prog; - shdata = new ProgramData(*data); + shdata = (data ? new ProgramData(*data) : 0); } const string &RenderPass::get_slotted_uniform_name(const string &slot) const