]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderpass.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / renderpass.cpp
diff --git a/source/renderpass.cpp b/source/renderpass.cpp
deleted file mode 100644 (file)
index 4aa41db..0000000
+++ /dev/null
@@ -1,194 +0,0 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include <msp/core/refptr.h>
-#include <msp/datafile/collection.h>
-#include <msp/strings/formatter.h>
-#include "material.h"
-#include "renderpass.h"
-#include "program.h"
-#include "programdata.h"
-#include "texture.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-const RenderPass *RenderPass::current = 0;
-
-RenderPass::RenderPass():
-       shprog(0),
-       shdata(0),
-       own_material(false),
-       material(0)
-{ }
-
-RenderPass::RenderPass(const RenderPass &other):
-       shprog(other.shprog),
-       shdata(other.shdata ? new ProgramData(*other.shdata) : 0),
-       own_material(other.own_material),
-       material(own_material ? new Material(*other.material) : other.material),
-       textures(other.textures)
-{ }
-
-RenderPass::~RenderPass()
-{
-       delete shdata;
-       if(own_material)
-               delete material;
-}
-
-void RenderPass::set_material(const Material *mat)
-{
-       material = mat;
-}
-
-unsigned RenderPass::get_texture_index(const string &slot) const
-{
-       for(unsigned i=0; i<textures.size(); ++i)
-               if(textures[i].name==slot)
-                       return i;
-
-       throw KeyError("Unknown texture slot", slot);
-}
-
-void RenderPass::set_texture(const string &slot, const Texture *tex)
-{
-       textures[get_texture_index(slot)] = tex;
-}
-
-void RenderPass::bind() const
-{
-       if(this==current)
-               return;
-
-       const RenderPass *old = current;
-       current = this;
-
-       if(shprog)
-       {
-               shprog->bind();
-               shdata->apply();
-       }
-       else if(old && !old->shprog)
-               GL::Program::unbind();
-
-       if(material)
-               material->bind();
-       else if(old && !old->material)
-               GL::Material::unbind();
-
-       for(unsigned i=0; i<textures.size(); ++i)
-               if(textures[i].texture)
-                       textures[i].texture->bind_to(i);
-       if(old)
-       {
-               for(unsigned i=textures.size(); i<old->textures.size(); ++i)
-                       GL::Texture::unbind_from(i);
-       }
-}
-
-void RenderPass::unbind()
-{
-       if(current)
-       {
-               if(current->shprog)
-                       GL::Program::unbind();
-
-               if(current->material)
-                       GL::Material::unbind();
-
-               for(unsigned i=current->textures.size(); i--; )
-                       GL::Texture::unbind_from(i);
-
-               current = 0;
-       }
-}
-
-
-RenderPass::Loader::Loader(RenderPass &p):
-       DataFile::CollectionObjectLoader<RenderPass>(p, 0)
-{
-       init();
-}
-
-RenderPass::Loader::Loader(RenderPass &p, Collection &c):
-       DataFile::CollectionObjectLoader<RenderPass>(p, &c)
-{
-       init();
-}
-
-void RenderPass::Loader::init()
-{
-       allow_pointer_reload = false;
-
-       add("shader",   &RenderPass::shprog);
-       add("material", &Loader::material);
-       add("material", &RenderPass::material);
-       add("texture",  &Loader::texture);
-       add("uniforms", &Loader::uniforms);
-}
-
-void RenderPass::Loader::finish()
-{
-       if(obj.shprog)
-       {
-               if(!obj.shdata)
-                       obj.shdata = new ProgramData;
-
-               for(unsigned i=0; i<obj.textures.size(); ++i)
-               {
-                       unsigned loc = obj.shprog->get_uniform_location(obj.textures[i].name);
-                       obj.shdata->uniform(loc, static_cast<int>(i));
-               }
-       }
-}
-
-void RenderPass::Loader::material()
-{
-       if(obj.material)
-               throw InvalidState("A material is already loaded");
-
-       RefPtr<Material> mat = new Material;
-       load_sub(*mat);
-       obj.material = mat.release();
-       obj.own_material = true;
-}
-
-void RenderPass::Loader::texture(const string &n)
-{
-       const Texture *tex = (n.empty() ? 0 : get_collection().get<Texture>(n));
-       TextureSlot slot(tex);
-       slot.name = (obj.textures.empty() ? "texture" : format("texture%d", obj.textures.size()));
-       load_sub(slot);
-       obj.textures.push_back(slot);
-}
-
-void RenderPass::Loader::uniforms()
-{
-       if(!obj.shprog)
-               throw InvalidState("Can't load uniforms without a shader program");
-       if(!obj.shdata)
-               obj.shdata = new ProgramData;
-       load_sub(*obj.shdata, *obj.shprog);
-}
-
-
-RenderPass::TextureSlot::TextureSlot(const Texture *t):
-       texture(t)
-{ }
-
-
-RenderPass::TextureSlot::Loader::Loader(TextureSlot &s):
-       DataFile::ObjectLoader<TextureSlot>(s)
-{
-       add("name", &TextureSlot::name);
-}
-
-} // namespace GL
-} // namespace Msp