+++ /dev/null
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include <msp/core/refptr.h>
-#include <msp/datafile/collection.h>
-#include <msp/strings/formatter.h>
-#include "material.h"
-#include "renderpass.h"
-#include "program.h"
-#include "programdata.h"
-#include "texture.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-const RenderPass *RenderPass::current = 0;
-
-RenderPass::RenderPass():
- shprog(0),
- shdata(0),
- own_material(false),
- material(0)
-{ }
-
-RenderPass::RenderPass(const RenderPass &other):
- shprog(other.shprog),
- shdata(other.shdata ? new ProgramData(*other.shdata) : 0),
- own_material(other.own_material),
- material(own_material ? new Material(*other.material) : other.material),
- textures(other.textures)
-{ }
-
-RenderPass::~RenderPass()
-{
- delete shdata;
- if(own_material)
- delete material;
-}
-
-void RenderPass::set_material(const Material *mat)
-{
- material = mat;
-}
-
-unsigned RenderPass::get_texture_index(const string &slot) const
-{
- for(unsigned i=0; i<textures.size(); ++i)
- if(textures[i].name==slot)
- return i;
-
- throw KeyError("Unknown texture slot", slot);
-}
-
-void RenderPass::set_texture(const string &slot, const Texture *tex)
-{
- textures[get_texture_index(slot)] = tex;
-}
-
-void RenderPass::bind() const
-{
- if(this==current)
- return;
-
- const RenderPass *old = current;
- current = this;
-
- if(shprog)
- {
- shprog->bind();
- shdata->apply();
- }
- else if(old && !old->shprog)
- GL::Program::unbind();
-
- if(material)
- material->bind();
- else if(old && !old->material)
- GL::Material::unbind();
-
- for(unsigned i=0; i<textures.size(); ++i)
- if(textures[i].texture)
- textures[i].texture->bind_to(i);
- if(old)
- {
- for(unsigned i=textures.size(); i<old->textures.size(); ++i)
- GL::Texture::unbind_from(i);
- }
-}
-
-void RenderPass::unbind()
-{
- if(current)
- {
- if(current->shprog)
- GL::Program::unbind();
-
- if(current->material)
- GL::Material::unbind();
-
- for(unsigned i=current->textures.size(); i--; )
- GL::Texture::unbind_from(i);
-
- current = 0;
- }
-}
-
-
-RenderPass::Loader::Loader(RenderPass &p):
- DataFile::CollectionObjectLoader<RenderPass>(p, 0)
-{
- init();
-}
-
-RenderPass::Loader::Loader(RenderPass &p, Collection &c):
- DataFile::CollectionObjectLoader<RenderPass>(p, &c)
-{
- init();
-}
-
-void RenderPass::Loader::init()
-{
- allow_pointer_reload = false;
-
- add("shader", &RenderPass::shprog);
- add("material", &Loader::material);
- add("material", &RenderPass::material);
- add("texture", &Loader::texture);
- add("uniforms", &Loader::uniforms);
-}
-
-void RenderPass::Loader::finish()
-{
- if(obj.shprog)
- {
- if(!obj.shdata)
- obj.shdata = new ProgramData;
-
- for(unsigned i=0; i<obj.textures.size(); ++i)
- {
- unsigned loc = obj.shprog->get_uniform_location(obj.textures[i].name);
- obj.shdata->uniform(loc, static_cast<int>(i));
- }
- }
-}
-
-void RenderPass::Loader::material()
-{
- if(obj.material)
- throw InvalidState("A material is already loaded");
-
- RefPtr<Material> mat = new Material;
- load_sub(*mat);
- obj.material = mat.release();
- obj.own_material = true;
-}
-
-void RenderPass::Loader::texture(const string &n)
-{
- const Texture *tex = (n.empty() ? 0 : get_collection().get<Texture>(n));
- TextureSlot slot(tex);
- slot.name = (obj.textures.empty() ? "texture" : format("texture%d", obj.textures.size()));
- load_sub(slot);
- obj.textures.push_back(slot);
-}
-
-void RenderPass::Loader::uniforms()
-{
- if(!obj.shprog)
- throw InvalidState("Can't load uniforms without a shader program");
- if(!obj.shdata)
- obj.shdata = new ProgramData;
- load_sub(*obj.shdata, *obj.shprog);
-}
-
-
-RenderPass::TextureSlot::TextureSlot(const Texture *t):
- texture(t)
-{ }
-
-
-RenderPass::TextureSlot::Loader::Loader(TextureSlot &s):
- DataFile::ObjectLoader<TextureSlot>(s)
-{
- add("name", &TextureSlot::name);
-}
-
-} // namespace GL
-} // namespace Msp