]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderpass.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / renderpass.cpp
diff --git a/source/renderpass.cpp b/source/renderpass.cpp
deleted file mode 100644 (file)
index 09c049a..0000000
+++ /dev/null
@@ -1,186 +0,0 @@
-#include <msp/datafile/collection.h>
-#include <msp/strings/format.h>
-#include "error.h"
-#include "material.h"
-#include "renderpass.h"
-#include "program.h"
-#include "programdata.h"
-#include "renderer.h"
-#include "texture.h"
-#include "texture2d.h"
-#include "texturing.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-RenderPass::RenderPass():
-       shprog(0),
-       shdata(0),
-       material(0),
-       texturing(0),
-       back_faces(false)
-{ }
-
-RenderPass::RenderPass(const RenderPass &other):
-       shprog(other.shprog),
-       shdata(other.shdata ? new ProgramData(*other.shdata) : 0),
-       material(other.material),
-       texturing(other.texturing ? new Texturing(*other.texturing) : 0),
-       tex_names(other.tex_names),
-       back_faces(other.back_faces)
-{ }
-
-RenderPass &RenderPass::operator=(const RenderPass &other)
-{
-       shprog = other.shprog;
-       shdata = other.shdata ? new ProgramData(*other.shdata) : 0;
-       material = other.material;
-       texturing = other.texturing ? new Texturing(*other.texturing) : 0;
-       tex_names = other.tex_names;
-       back_faces = other.back_faces;
-       return *this;
-}
-
-RenderPass::~RenderPass()
-{
-       delete texturing;
-       delete shdata;
-}
-
-void RenderPass::set_shader_program(const Program *prog, const ProgramData *data)
-{
-       shprog = prog;
-       delete shdata;
-       shdata = new ProgramData(*data);
-}
-
-void RenderPass::set_material(const Material *mat)
-{
-       material = mat;
-       material.keep();
-}
-
-void RenderPass::set_texture(unsigned index, const Texture *tex)
-{
-       if(!texturing)
-               texturing = new Texturing;
-
-       texturing->attach(index, *tex);
-}
-
-int RenderPass::get_texture_index(const string &n) const
-{
-       map<string, unsigned>::const_iterator i = tex_names.find(n);
-       if(i==tex_names.end())
-               return -1;
-       return i->second;
-}
-
-void RenderPass::apply(Renderer &renderer) const
-{
-       renderer.set_texturing(texturing);
-       renderer.set_material(material.get());
-       renderer.set_shader_program(shprog, shdata);
-       renderer.set_reverse_winding(back_faces);
-}
-
-
-RenderPass::Loader::Loader(RenderPass &p):
-       DataFile::CollectionObjectLoader<RenderPass>(p, 0)
-{
-       init();
-}
-
-RenderPass::Loader::Loader(RenderPass &p, Collection &c):
-       DataFile::CollectionObjectLoader<RenderPass>(p, &c)
-{
-       init();
-}
-
-void RenderPass::Loader::init()
-{
-       add("shader",   &RenderPass::shprog);
-       add("material", &Loader::material_inline);
-       add("material", &Loader::material);
-       add("back_faces",&RenderPass::back_faces);
-       add("texunit",  &Loader::texunit);
-       add("texunit",  &Loader::texunit_named);
-       add("uniforms", &Loader::uniforms);
-}
-
-void RenderPass::Loader::material_inline()
-{
-       RefPtr<Material> mat = new Material;
-       if(coll)
-               load_sub(*mat, get_collection());
-       else
-               load_sub(*mat);
-       obj.material = mat;
-}
-
-void RenderPass::Loader::material(const string &name)
-{
-       obj.material = &get_collection().get<Material>(name);
-       obj.material.keep();
-}
-
-void RenderPass::Loader::texunit(unsigned i)
-{
-       if(!obj.texturing)
-               obj.texturing = new Texturing;
-       TextureLoader ldr(*obj.texturing, i, coll);
-       load_sub_with(ldr);
-}
-
-void RenderPass::Loader::texunit_named(unsigned i, const string &n)
-{
-       texunit(i);
-       obj.tex_names[n] = i;
-}
-
-void RenderPass::Loader::uniforms()
-{
-       if(!obj.shprog)
-               throw invalid_operation("RenderPass::Loader::uniforms");
-       RefPtr<ProgramData> shd = new ProgramData(obj.shprog);
-       load_sub(*shd);
-       obj.shdata = shd.release();
-}
-
-
-RenderPass::TextureLoader::TextureLoader(Texturing &t, unsigned i, Collection *c):
-       DataFile::CollectionObjectLoader<Texturing>(t, c),
-       index(i)
-{
-       add("texture",   &TextureLoader::texture);
-       add("texture2d", &TextureLoader::texture2d);
-}
-
-void RenderPass::TextureLoader::finish()
-{
-       if(tex)
-       {
-               obj.attach(index, *tex);
-               tex.release();
-       }
-}
-
-void RenderPass::TextureLoader::texture(const string &name)
-{
-       tex = &get_collection().get<Texture>(name);
-       tex.keep();
-}
-
-void RenderPass::TextureLoader::texture2d()
-{
-       tex = new Texture2D;
-       if(coll)
-               load_sub(static_cast<Texture2D &>(*tex), get_collection());
-       else
-               load_sub(static_cast<Texture2D &>(*tex));
-}
-
-} // namespace GL
-} // namespace Msp