]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderer.cpp
Some refactoring of the draw code path
[libs/gl.git] / source / renderer.cpp
index c213f0a987218f579fbc4991fc6722bece0e083a..53a3f45237463e5fffed3e084805326453e5fd3a 100644 (file)
@@ -35,7 +35,10 @@ Renderer::Renderer(const Camera *c):
        if(c)
                set_camera(*c);
        else
+       {
                standard_shdata.uniform("projection_matrix", Matrix());
+               standard_shdata.uniform("eye_world_matrix", Matrix());
+       }
 }
 
 Renderer::~Renderer()
@@ -54,6 +57,7 @@ void Renderer::set_camera(const Camera &c)
 {
        state->camera = &c;
        standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix());
+       standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix());
        changed |= STANDARD_SHDATA|LEGACY_PROJECTION;
        set_matrix(state->camera->get_view_matrix());
 }
@@ -179,9 +183,15 @@ void Renderer::pop_state()
        if(camera_changed)
        {
                if(state->camera)
+               {
                        standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix());
+                       standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix());
+               }
                else
+               {
                        standard_shdata.uniform("projection_matrix", Matrix());
+                       standard_shdata.uniform("eye_world_matrix", Matrix());
+               }
                changed |= STANDARD_SHDATA|LEGACY_PROJECTION;
        }
        /* This actually should compare the relevant matrices rather than check for
@@ -259,15 +269,6 @@ void Renderer::draw(const Batch &batch)
 {
        apply_state();
 
-       bool legacy_bindings = (!state->shprog || state->shprog->uses_legacy_variables());
-       if(state->mesh && legacy_bindings)
-       {
-               if(const Buffer *ibuf = state->mesh->get_index_buffer())
-                       ibuf->bind_to(ELEMENT_ARRAY_BUFFER);
-               else
-                       Buffer::unbind_from(ELEMENT_ARRAY_BUFFER);
-       }
-
        batch.draw();
 }
 
@@ -376,6 +377,10 @@ void Renderer::apply_state()
                {
                        Mesh::unbind();
                        state->mesh->get_vertices().apply();
+                       if(const Buffer *ibuf = state->mesh->get_index_buffer())
+                               ibuf->bind_to(ELEMENT_ARRAY_BUFFER);
+                       else
+                               Buffer::unbind_from(ELEMENT_ARRAY_BUFFER);
                }
                else
                        state->mesh->bind();