X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderer.cpp;h=53a3f45237463e5fffed3e084805326453e5fd3a;hp=c213f0a987218f579fbc4991fc6722bece0e083a;hb=f50822b9e73a6ecdacbc4af4c4d9aba435a72386;hpb=ff458d6c6118f3864a7b8494a06472d8b0ebe06a diff --git a/source/renderer.cpp b/source/renderer.cpp index c213f0a9..53a3f452 100644 --- a/source/renderer.cpp +++ b/source/renderer.cpp @@ -35,7 +35,10 @@ Renderer::Renderer(const Camera *c): if(c) set_camera(*c); else + { standard_shdata.uniform("projection_matrix", Matrix()); + standard_shdata.uniform("eye_world_matrix", Matrix()); + } } Renderer::~Renderer() @@ -54,6 +57,7 @@ void Renderer::set_camera(const Camera &c) { state->camera = &c; standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); + standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix()); changed |= STANDARD_SHDATA|LEGACY_PROJECTION; set_matrix(state->camera->get_view_matrix()); } @@ -179,9 +183,15 @@ void Renderer::pop_state() if(camera_changed) { if(state->camera) + { standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); + standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix()); + } else + { standard_shdata.uniform("projection_matrix", Matrix()); + standard_shdata.uniform("eye_world_matrix", Matrix()); + } changed |= STANDARD_SHDATA|LEGACY_PROJECTION; } /* This actually should compare the relevant matrices rather than check for @@ -259,15 +269,6 @@ void Renderer::draw(const Batch &batch) { apply_state(); - bool legacy_bindings = (!state->shprog || state->shprog->uses_legacy_variables()); - if(state->mesh && legacy_bindings) - { - if(const Buffer *ibuf = state->mesh->get_index_buffer()) - ibuf->bind_to(ELEMENT_ARRAY_BUFFER); - else - Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); - } - batch.draw(); } @@ -376,6 +377,10 @@ void Renderer::apply_state() { Mesh::unbind(); state->mesh->get_vertices().apply(); + if(const Buffer *ibuf = state->mesh->get_index_buffer()) + ibuf->bind_to(ELEMENT_ARRAY_BUFFER); + else + Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); } else state->mesh->bind();