+++ /dev/null
-#ifndef MSP_GL_RENDERABLE_H_
-#define MSP_GL_RENDERABLE_H_
-
-#include <string>
-#include "tag.h"
-
-namespace Msp {
-namespace GL {
-
-class Matrix;
-class Renderer;
-
-/**
-Base class for renderable objects. All Renderables must support rendering with
-a Renderer, and may optionally provide support for standalone rendering.
-
-The render methods take a Tag to identify a render pass. It is most commonly
-used together with Techniques and Pipelines to implement multipass rendering.
-*/
-class Renderable
-{
-protected:
- Renderable() { }
-public:
- virtual ~Renderable() { }
-
- /** Returns a key used for grouping Renderables in an InstanceScene. The
- returned value is treated as opaque. */
- virtual long get_instance_key() const { return 0; }
-
- /** Returns the model matrix of the Renderable. Null is returned if no such
- matrix exists. */
- virtual const Matrix *get_matrix() const { return 0; }
-
- /** Renders the renderable without a renderer. This can be convenient in
- some simple cases, but most renderables don't need to implement this
- method. */
- virtual void render(const Tag & = Tag()) const;
-
- /** Renders the renderable. Implementors should take care to return the
- renderer to the state it was in, for example by using Renderer::Push. */
- virtual void render(Renderer &, const Tag & = Tag()) const = 0;
-};
-
-} // namespace Msp
-} // namespace GL
-
-#endif