namespace Msp {
namespace GL {
-View::View(Framebuffer &t):
- target(t),
+View::View():
camera(0),
content(0),
internal_renderer(0)
void View::render(Renderer &renderer)
{
Renderer::Push _push(renderer);
- renderer.set_framebuffer(&target);
+ renderer.set_framebuffer(&get_target());
if(content)
{
if(camera)