]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/scene.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / render / scene.cpp
index b8cdc04516191226b76fd9a89f16b65721106b70..a05e7110ce770def4ab7a49559b507151ed2312a 100644 (file)
@@ -1,6 +1,10 @@
 #include <msp/datafile/collection.h>
+#include <msp/fs/utils.h>
+#include <msp/strings/format.h>
 #include "camera.h"
+#include "instancearray.h"
 #include "objectinstance.h"
+#include "occludedscene.h"
 #include "orderedscene.h"
 #include "renderer.h"
 #include "scene.h"
@@ -12,73 +16,9 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-Scene::~Scene()
+Scene::GenericLoader::TypeRegistry &Scene::get_scene_registry()
 {
-       for(vector<Renderable *>::iterator i=owned_data.begin(); i!=owned_data.end(); ++i)
-               delete *i;
-}
-
-bool Scene::setup_frustum(const Renderer &renderer) const
-{
-       const Camera *camera = renderer.get_camera();
-       if(!camera)
-               return false;
-
-       culling_matrix = renderer.get_matrix();
-
-       if(camera->is_orthographic())
-       {
-               float h = camera->get_orthographic_height();
-               frustum_edges[0] = Vector4(0, 1, 0, -h);
-               frustum_edges[1] = Vector4(0, -1, 0, -h);
-
-               float w = camera->get_orthographic_width();
-               frustum_edges[2] = Vector4(1, 0, 0, -w);
-               frustum_edges[3] = Vector4(-1, 0, 0, -w);
-       }
-       else
-       {
-               float y = tan(camera->get_field_of_view()/2.0f);
-               float s = sqrt(y*y+1);
-               frustum_edges[0] = Vector4(0, 1/s, y/s, 0);
-               frustum_edges[1] = Vector4(0, -1/s, y/s, 0);
-
-               float x = y*camera->get_aspect_ratio();
-               s = sqrt(x*x+1);
-               frustum_edges[2] = Vector4(1/s, 0, x/s, 0);
-               frustum_edges[3] = Vector4(-1/s, 0, x/s, 0);
-       }
-
-       frustum_edges[4] = Vector4(0, 0, -1, -camera->get_far_clip());
-       frustum_edges[5] = Vector4(0, 0, 1, camera->get_near_clip());
-
-       return true;
-}
-
-bool Scene::frustum_cull(const Renderable &renderable) const
-{
-       const Matrix *matrix = renderable.get_matrix();
-       const Geometry::BoundingSphere<float, 3> *bsphere = renderable.get_bounding_sphere();
-       if(!matrix || !bsphere)
-               return false;
-
-       Vector4 center = culling_matrix*(*matrix*compose(bsphere->get_center(), 1.0f));
-       Vector3 x_axis = (matrix->column(0)*bsphere->get_radius()).slice<3>(0);
-       float radius_sq = inner_product(x_axis, x_axis);
-
-       for(unsigned i=0; i<6; ++i)
-       {
-               float distance = inner_product(center, frustum_edges[i]);
-               if(distance>0 && distance*distance>radius_sq)
-                       return true;
-       }
-
-       return false;
-}
-
-Scene::SceneRegistry &Scene::get_scene_registry()
-{
-       static SceneRegistry registry;
+       static Scene::GenericLoader::TypeRegistry registry;
        static bool initialized = false;
        if(!initialized)
        {
@@ -86,31 +26,31 @@ Scene::SceneRegistry &Scene::get_scene_registry()
                register_type<SimpleScene>("simple");
                register_type<ZSortedScene>("zsorted");
                register_type<OrderedScene>("ordered");
-               // TODO OccludedScene requires a collection as a constructor parameter
-               //register_type<OccludedScene>("occluded");
+               register_type<OccludedScene>("occluded");
        }
        return registry;
 }
 
 
-Scene::Loader::Loader(Scene &s, Collection &c):
-       DataFile::CollectionObjectLoader<Scene>(s, &c),
-       content(0)
-{
-       init();
-}
+unsigned Scene::Loader::inline_counter = 0;
 
-Scene::Loader::Loader(Scene &s, Collection &c, ContentMap &m):
+Scene::Loader::Loader(Scene &s, Collection &c, ContentMap *m):
        DataFile::CollectionObjectLoader<Scene>(s, &c),
-       content(&m)
+       content(m)
 {
-       init();
+       add("array", &Loader::array);
+       add("object", &Loader::object);
+       add("object", &Loader::object_tagged);
+       add("scene", &Loader::scene);
+       add("scene", &Loader::scene_inline);
 }
 
-void Scene::Loader::init()
+void Scene::Loader::array(const string &n)
 {
-       add("object", &Loader::object);
-       add("object", &Loader::object_tagged);
+       RefPtr<InstanceArray<> > arr = new InstanceArray<>(get_collection().get<GL::Object>(n));
+       load_sub(*arr);
+       get_collection().add(format("_scene_array_%d.array", ++inline_counter), arr.get());
+       obj.add(*arr.release());
 }
 
 void Scene::Loader::object(const string &n)
@@ -122,37 +62,23 @@ void Scene::Loader::object_tagged(const string &n, const string &t)
 {
        RefPtr<ObjectInstance> inst = new ObjectInstance(get_collection().get<GL::Object>(n));
        load_sub(*inst);
-       obj.add(*inst);
+       get_collection().add(format("_scene_object_%d.inst", ++inline_counter), inst.get());
        if(content && !t.empty())
                (*content)[t] = inst.get();
-       obj.owned_data.push_back(inst.release());
-}
-
-
-DataFile::Loader::ActionMap Scene::GenericLoader::shared_actions;
-
-Scene::GenericLoader::GenericLoader(DataFile::Collection &c):
-       coll(c),
-       scene(0),
-       scene_loader(0)
-{
-       set_actions(shared_actions);
-}
-
-Scene::GenericLoader::~GenericLoader()
-{
-       delete scene;
-       delete scene_loader;
+       obj.add(*inst.release());
 }
 
-void Scene::GenericLoader::init_actions()
+void Scene::Loader::scene(const string &n)
 {
-       add("type", &GenericLoader::type);
+       obj.add(get_collection().get<Scene>(n));
 }
 
-void Scene::GenericLoader::type(const DataFile::Symbol &sym)
+void Scene::Loader::scene_inline()
 {
-       get_scene_registry().invoke(sym.name, *this);
+       GenericLoader ldr(get_collection());
+       load_sub_with(ldr);
+       Scene *scene = ldr.store_object(get_collection(), format("_scene_%d.scene", ++inline_counter));
+       obj.add(*scene);
 }
 
 } // namespace GL