]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/scene.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / render / scene.cpp
index 75d1859bdd4995d8c42d8c0aa6f4b9ca747d7928..a05e7110ce770def4ab7a49559b507151ed2312a 100644 (file)
@@ -2,6 +2,7 @@
 #include <msp/fs/utils.h>
 #include <msp/strings/format.h>
 #include "camera.h"
+#include "instancearray.h"
 #include "objectinstance.h"
 #include "occludedscene.h"
 #include "orderedscene.h"
@@ -15,64 +16,6 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-bool Scene::setup_frustum(const Renderer &renderer) const
-{
-       const Camera *camera = renderer.get_camera();
-       if(!camera)
-               return false;
-
-       culling_matrix = camera->get_view_matrix()*renderer.get_matrix();
-
-       if(camera->is_orthographic())
-       {
-               float h = camera->get_orthographic_height();
-               frustum_edges[0] = Vector4(0, 1, 0, -h);
-               frustum_edges[1] = Vector4(0, -1, 0, -h);
-
-               float w = camera->get_orthographic_width();
-               frustum_edges[2] = Vector4(1, 0, 0, -w);
-               frustum_edges[3] = Vector4(-1, 0, 0, -w);
-       }
-       else
-       {
-               float y = tan(camera->get_field_of_view()/2.0f);
-               float s = sqrt(y*y+1);
-               frustum_edges[0] = Vector4(0, 1/s, y/s, 0);
-               frustum_edges[1] = Vector4(0, -1/s, y/s, 0);
-
-               float x = y*camera->get_aspect_ratio();
-               s = sqrt(x*x+1);
-               frustum_edges[2] = Vector4(1/s, 0, x/s, 0);
-               frustum_edges[3] = Vector4(-1/s, 0, x/s, 0);
-       }
-
-       frustum_edges[4] = Vector4(0, 0, -1, -camera->get_far_clip());
-       frustum_edges[5] = Vector4(0, 0, 1, camera->get_near_clip());
-
-       return true;
-}
-
-bool Scene::frustum_cull(const Renderable &renderable) const
-{
-       const Matrix *matrix = renderable.get_matrix();
-       const Geometry::BoundingSphere<float, 3> *bsphere = renderable.get_bounding_sphere();
-       if(!matrix || !bsphere)
-               return false;
-
-       Vector4 center = culling_matrix*(*matrix*compose(bsphere->get_center(), 1.0f));
-       Vector3 x_axis = (matrix->column(0)*bsphere->get_radius()).slice<3>(0);
-       float radius_sq = inner_product(x_axis, x_axis);
-
-       for(unsigned i=0; i<6; ++i)
-       {
-               float distance = inner_product(center, frustum_edges[i]);
-               if(distance>0 && distance*distance>radius_sq)
-                       return true;
-       }
-
-       return false;
-}
-
 Scene::GenericLoader::TypeRegistry &Scene::get_scene_registry()
 {
        static Scene::GenericLoader::TypeRegistry registry;
@@ -89,14 +32,25 @@ Scene::GenericLoader::TypeRegistry &Scene::get_scene_registry()
 }
 
 
+unsigned Scene::Loader::inline_counter = 0;
+
 Scene::Loader::Loader(Scene &s, Collection &c, ContentMap *m):
        DataFile::CollectionObjectLoader<Scene>(s, &c),
-       content(m),
-       inst_counter(0)
+       content(m)
 {
+       add("array", &Loader::array);
        add("object", &Loader::object);
        add("object", &Loader::object_tagged);
        add("scene", &Loader::scene);
+       add("scene", &Loader::scene_inline);
+}
+
+void Scene::Loader::array(const string &n)
+{
+       RefPtr<InstanceArray<> > arr = new InstanceArray<>(get_collection().get<GL::Object>(n));
+       load_sub(*arr);
+       get_collection().add(format("_scene_array_%d.array", ++inline_counter), arr.get());
+       obj.add(*arr.release());
 }
 
 void Scene::Loader::object(const string &n)
@@ -108,7 +62,7 @@ void Scene::Loader::object_tagged(const string &n, const string &t)
 {
        RefPtr<ObjectInstance> inst = new ObjectInstance(get_collection().get<GL::Object>(n));
        load_sub(*inst);
-       get_collection().add(format("%s/%d.inst", FS::basename(get_source()), inst_counter++), inst.get());
+       get_collection().add(format("_scene_object_%d.inst", ++inline_counter), inst.get());
        if(content && !t.empty())
                (*content)[t] = inst.get();
        obj.add(*inst.release());
@@ -119,5 +73,13 @@ void Scene::Loader::scene(const string &n)
        obj.add(get_collection().get<Scene>(n));
 }
 
+void Scene::Loader::scene_inline()
+{
+       GenericLoader ldr(get_collection());
+       load_sub_with(ldr);
+       Scene *scene = ldr.store_object(get_collection(), format("_scene_%d.scene", ++inline_counter));
+       obj.add(*scene);
+}
+
 } // namespace GL
 } // namespace Msp