void push_state();
/** Restores a previously saved state. Must be matched with an earlier
- push_state call. */
+ push_state() call. */
void pop_state();
private:
/** Draws a batch of primitives. A shader must be active. */
void draw(const Batch &);
- /** Draws multiple instances of a batch of primitives. A shader must be active. */
+ /** Draws multiple instances of a batch of primitives. A shader must be
+ active. */
void draw_instanced(const Batch &, unsigned);
private: